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D3D uses an int which seems like it'd support value between 0 and 100, but in reality it only accepts values of exactly 0, or 100. The space is left in case future values were to be added, so that comparisons would work (e.g. MEDIUM_HIGH < HIGH). Treat higher than 0.5 to be HIGH, and anything less to be NORMAL. Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17406> |
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