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A Hitman 2 shader does: read64(local_invocation_index() * 4 - 4). This was
likely emitting a ds_read2_b32 on GFX6. For local_invocation_index()=0,
because the first dword was out-of-bounds, the second was likely also
considered out-of-bounds (even though it's not, at offset 0).
Likely fixes https://gitlab.freedesktop.org/mesa/mesa/-/issues/3882
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes:
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|---|---|---|
| .. | ||
| addrlib | ||
| ci | ||
| common | ||
| compiler | ||
| llvm | ||
| registers | ||
| vulkan | ||
| Android.addrlib.mk | ||
| Android.common.mk | ||
| Android.compiler.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||