mesa/src/egl
Simon Ser 1d349a6484 Revert "egl: Don't add hardware device if there is no render node v2."
This reverts commit 5743a36b2b.

Now that _eglAddDevice is always called with the correct software
hint, no need to bail out if the device doesn't have a render node.
On split render/display SoCs, the DRM device won't have a render
node, yet rendering is hardware-accelerated (via kmsro).

Signed-off-by: Simon Ser <contact@emersion.fr>
Fixes: 5743a36b2b ("egl: Don't add hardware device if there is no render node v2.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4178
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9697>
2021-03-26 10:32:31 +00:00
..
drivers egl: fix software flag in _eglAddDevice call on DRM 2021-03-26 10:32:31 +00:00
generate Add EGL xcb platform 2020-11-12 16:39:47 +00:00
main Revert "egl: Don't add hardware device if there is no render node v2." 2021-03-26 10:32:31 +00:00
wayland egl/wayland: add a NULL guard for the authenticate callback 2020-12-16 13:48:48 +00:00
Android.mk egl: Build surfaceless platform on Android 2020-07-13 08:46:55 +00:00
egl-entrypoint-check.py egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints 2020-08-08 13:45:06 +00:00
egl-glvnd-symbols.txt egl: add glvnd symbols check 2019-07-10 11:27:51 +00:00
egl-symbols.txt egl: use new symbols check script 2019-07-10 11:27:51 +00:00
Makefile.sources egl: drop now empty egldriver.c 2020-08-16 13:49:18 +00:00
meson.build meson: Make the glvnd vendor name configurable 2020-12-03 22:36:27 +00:00