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The spec text here is:
Image Type must be an OpTypeImage. It is the type of the image in the
combined sampler and image type. It must not have a Dim of SubpassData.
Additionally, starting with version 1.6, it must not have a Dim of Buffer.
For older SPIR-V versions, there is no analogous requirement. It is implicitly
valid to use a Dim of Buffer (even though it doesn't make much sense). Should
apps do it anyway? Probably not, but it doesn't matter and they do.
glslang considers this requirement relevant only for 1.6+:
if (glslangIntermediate->getSpv().spv >= glslang::EShTargetSpv_1_6 &&
texType.getSampler().isBuffer()) {
// SamplerBuffer is not supported in spirv1.6 so
// `samplerBuffer(textureBuffer, sampler)` is a no-op
// and textureBuffer is the result going forward
constructed = arguments[0];
} else
constructed = builder.createOp(spv::OpSampledImage, resultType(), arguments);
That means SPIR-V with an older declared version will warn even with a glslang
new enough to know about the 1.6 requirement. That includes a *lot* of SPIR-V's
built with the CTS.
I see no compelling reason to keep the warning for older than 1.6. Removing the
spurious warning silences a *huge* amount of noise from dEQP-VK (plus a bit from
KHR-GL46). In exchange I see very little tradeoff, it's not really our job to
lint for best practices not in the spec.
I see two viable options:
1. Try to convince the whole ecosystem outside of Mesa to pivot to our pedantic
reading of the spec and get them to update all the old SPIR-V binaries in the
wild, in the case of CTS being changed at the glslang level and then
trickling down into CTS.
2. Merge this patch, simplifying Mesa and immediately forget about this forever.
I'm spending all my FOSS political capital on kernel upstreaming so I have a
strong preference for #2, aka hitting Marge on this MR and then moving on with
all of our lives.
("Ignore the problem and make deqp-runner annoying to use" is the secret 3rd
option I'd rather not do.)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34847>
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| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.