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Apparently Direct3D has this. Boo :'(
This reverts commit 049808630e.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32320>
29 lines
1 KiB
C
29 lines
1 KiB
C
/*
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* Copyright 2023 Alyssa Rosenzweig
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* SPDX-License-Identifier: MIT
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*/
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#pragma once
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#include <stdbool.h>
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struct nir_shader;
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struct nir_instr;
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bool agx_nir_lower_address(struct nir_shader *shader);
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bool agx_nir_lower_algebraic_late(struct nir_shader *shader);
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bool agx_nir_cleanup_amul(struct nir_shader *shader);
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bool agx_nir_fuse_lea(struct nir_shader *shader);
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bool agx_nir_lower_lea(struct nir_shader *shader);
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bool agx_nir_fuse_selects(struct nir_shader *shader);
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bool agx_nir_fuse_algebraic_late(struct nir_shader *shader);
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bool agx_nir_fence_images(struct nir_shader *shader);
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bool agx_nir_lower_layer(struct nir_shader *s);
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bool agx_nir_lower_clip_distance(struct nir_shader *s);
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bool agx_nir_lower_subgroups(struct nir_shader *s);
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bool agx_nir_lower_fminmax(struct nir_shader *s);
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bool agx_nir_lower_texture_early(struct nir_shader *s, bool support_lod_bias);
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bool agx_nir_lower_texture(struct nir_shader *s);
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bool agx_nir_lower_multisampled_image_store(struct nir_shader *s);
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bool agx_nir_needs_texture_crawl(struct nir_instr *instr);
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