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This basically processes UBO loads as uniform loads by writing the load address to the unifa register and reading sequential values with ldunifa. This process is faster than going through the TMU, but we can only use it when the address we are reading from is uniform across all channels, since we are basically reading from the UBO address as if it was a uniform stream. This leads to better performance in the UE4 Shooter demo. Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8980> |
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| .. | ||
| cle | ||
| clif | ||
| common | ||
| compiler | ||
| drm-shim | ||
| qpu | ||
| simulator | ||
| vulkan | ||
| .editorconfig | ||
| Android.cle.mk | ||
| Android.genxml.mk | ||
| Android.mk | ||
| Makefile.sources | ||
| meson.build | ||