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From OpenGL spec 8.6 "An INVALID_OPERATION error is generated if the object bound to READ_FRAMEBUFFER_BINDING is framebuffer complete and its effective value of SAMPLE_BUFFERS (see section 9.2.3.1) is one" But some games might do this Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8425 Reviewed-by: Emma Anholt <emma@anholt.net> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Illia Polishchuk <illia.a.polishchuk@globallogic.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22147> |
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| .. | ||
| api.h | ||
| drisw_api.h | ||
| drm_driver.h | ||
| opencl_interop.h | ||
| sw_driver.h | ||
| sw_winsys.h | ||
| vdpau_dmabuf.h | ||
| vdpau_funcs.h | ||
| vdpau_interop.h | ||
| winsys_handle.h | ||
| xlibsw_api.h | ||