mesa/src/compiler
Connor Abbott 913bec10c4 nir/lower_subgroups: Rename lower_shuffle to lower_relative_shuffle
This option only applies to relative shuffles (up/down/xor), and in a
moment we're going to add an option to lower normal shuffles, so rename
it.

While we're here, rename lower_shuffle() to lower_to_shuffle() for
similar reasons.

Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14412>
2022-02-01 16:27:45 +00:00
..
clc clc: Use kernel_arg_type_qual string to add const type qualifier to arg metadata 2021-11-15 07:47:00 -08:00
glsl glsl/nir: convert ir_texture->clamp to nir 2022-02-01 10:28:05 +00:00
isaspec isaspec: Add support for special {:align=} field 2022-01-28 16:33:18 +00:00
nir nir/lower_subgroups: Rename lower_shuffle to lower_relative_shuffle 2022-02-01 16:27:45 +00:00
spirv mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
shader_enums.c compiler: add new MESH_VIEW_COUNT/MESH_VIEW_INDICES system values 2022-01-11 22:45:23 +00:00
shader_enums.h mesa/mtypes: move matrix enums to shader_enums.h 2022-01-20 00:20:06 +00:00
shader_info.h mesa/*: add a shader primitive type to get away from GL types. 2022-01-19 21:54:58 +00:00