mesa/src/compiler
Kristian H. Kristensen f1dc4c9554 Mark a few static inline helpers with ASSERTED
Quiet warnings in release builds where these look unused.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3866>
2020-02-19 18:34:33 +00:00
..
glsl glsl: fix gl_nir_set_uniform_initializers() for image arrays 2020-02-14 01:37:03 +00:00
nir Mark a few static inline helpers with ASSERTED 2020-02-19 18:34:33 +00:00
spirv spirv2nir: Add kernel spirv support 2020-02-14 11:14:58 +00:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp util/hash_table: added hash functions for integer types 2020-01-23 17:06:57 +00:00
glsl_types.h glsl,nir: Switch the enum representing shader image formats to PIPE_FORMAT. 2020-02-05 10:31:14 -08:00
Makefile.sources Rename nir_lower_constant_initializers to nir_lower_variable_initalizers 2020-02-12 15:41:49 +00:00
meson.build meson: drop unused inc_nir 2019-10-07 21:49:40 +01:00
nir_types.cpp r600/sfn: Add the VS in and FS out vectorization 2020-02-10 19:09:08 +00:00
nir_types.h r600/sfn: Add the VS in and FS out vectorization 2020-02-10 19:09:08 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl compiler: move build definition of pp_standalone_scaffolding.c 2019-11-21 16:07:08 +11:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: add new SYSTEM_VALUE_BARYCENTRIC_* 2020-01-29 09:49:50 +00:00
shader_enums.h compiler: add new SYSTEM_VALUE_BARYCENTRIC_* 2020-01-29 09:49:50 +00:00
shader_info.h spirv: implement SPV_AMD_shader_explicit_vertex_parameter 2020-01-29 09:49:50 +00:00