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When a graphics pipeline library is created with only the vertex input state, the driver binds this state at pipeline bind time. Though the vertex binding stride is not necessarily dynamic, in this case the pipeline stride should be used. This fixes GPU hangs with recent dEQP-VK.pipeline.fast_linked_library.vertex_input.*. Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22285> |
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