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Instead of including always the simulator file and have the code under `#ifdefs` depending if the simulator is available or not, let's not include the simulator directory entirely if the simulator is not available. Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Reviewed-by: Eric Engestrom <eric@igalia.com> Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31356>
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/*
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* Copyright © 2017 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/** @file
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*
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* Wraps bits of the V3D simulator interface in a C interface for the
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* v3d_simulator.c code to use.
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*/
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#include "v3d_simulator_wrapper.h"
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#include "v3d_hw_auto.h"
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extern "C" {
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struct v3d_hw *v3d_hw_auto_new(void *in_params)
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{
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return v3d_hw_auto_make_unique().release();
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}
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uint64_t v3d_hw_get_mem(const struct v3d_hw *hw, uint64_t *size)
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{
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uint64_t addr;
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bool ret;
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ret = hw->get_mem(&addr, size);
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assert(ret);
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(void)ret;
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return addr;
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}
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void v3d_hw_set_mem(struct v3d_hw *hw, uint64_t addr, uint8_t value, uint64_t size)
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{
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hw->set_mem(addr, value, size);
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}
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void v3d_hw_write_mem(struct v3d_hw *hw, uint64_t addr, const void *p, uint64_t size)
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{
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hw->write_mem(addr, p, size);
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}
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void v3d_hw_read_mem(struct v3d_hw *hw, void *p, uint64_t addr, uint64_t size)
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{
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hw->read_mem(p, addr, size);
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}
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bool v3d_hw_alloc_mem(struct v3d_hw *hw, uint64_t min_size)
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{
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return hw->alloc_mem(min_size) == V3D_HW_ALLOC_SUCCESS;
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}
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uint32_t v3d_hw_read_reg(struct v3d_hw *hw, uint32_t reg)
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{
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return hw->read_reg(reg);
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}
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void v3d_hw_write_reg(struct v3d_hw *hw, uint32_t reg, uint32_t val)
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{
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hw->write_reg(reg, val);
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}
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void v3d_hw_tick(struct v3d_hw *hw)
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{
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return hw->tick();
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}
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int v3d_hw_get_version(struct v3d_hw *hw)
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{
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const V3D_HUB_IDENT_T *ident = hw->get_hub_ident();
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return ident->tech_version * 10 + ident->revision;
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}
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void
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v3d_hw_set_isr(struct v3d_hw *hw, void (*isr)(uint32_t status))
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{
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hw->set_isr(isr);
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}
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uint32_t v3d_hw_get_hub_core()
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{
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return V3D_HW_HUB_CORE;
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}
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}
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