mesa/src/compiler
Matt Turner 905ff86198 nir: Recognize open-coded extract_u16.
No shader-db changes, but does recognize some extract_u16 which enables
the next patch to optimize some code.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2016-03-04 11:52:34 -08:00
..
glsl glsl: Improve the accuracy of the acos() approximation. 2016-03-03 21:31:22 -08:00
nir nir: Recognize open-coded extract_u16. 2016-03-04 11:52:34 -08:00
.gitignore compiler: fix .gitignore for glsl_compiler 2016-02-03 13:32:46 -05:00
Android.gen.mk Android: fix build break from nir/glsl move to compiler/ 2016-02-29 10:51:44 +00:00
Android.mk nir: move to compiler/ 2016-01-26 16:08:30 +00:00
builtin_type_macros.h glsl/types: Add a bare "sampler" type 2016-02-13 17:22:36 -08:00
glsl_types.cpp glsl/types: Add a helper for getting image types 2016-02-13 17:22:36 -08:00
glsl_types.h glsl/types: Expose glsl_struct_field and glsl_function_param to C 2016-02-13 17:22:36 -08:00
Makefile.am glsl: Ensure glsl/ exists before making the lexer/parser. 2016-02-04 09:31:17 -08:00
Makefile.sources glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
nir_types.cpp nir/types: Add more type constructor functions 2016-02-13 17:22:36 -08:00
nir_types.h nir/types: Add more type constructor functions 2016-02-13 17:22:36 -08:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
shader_enums.c nir: move shader_enums.[ch] to compiler 2016-01-26 16:08:20 +00:00
shader_enums.h glsl: keep track of ssbo variable being accessed, add access params 2016-01-29 21:05:08 -05:00