mesa/src/compiler
Mary Guillemard 90438bae51 nir: Add NVIDIA-specific muladd intrinsics
Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32777>
2025-07-15 23:34:31 +00:00
..
clc clc: add support for cl_ext_image_unorm_int_2_101010 2025-06-30 18:04:59 +00:00
glsl nir/opt_vectorize_io: optionally vectorize loads with holes 2025-07-15 16:29:30 +00:00
isaspec meson: do not compile libisaspec unless used 2025-03-25 08:32:47 +00:00
libcl libcl: Add more UINT_MAX variants 2025-06-20 10:11:52 +00:00
nir nir: Add NVIDIA-specific muladd intrinsics 2025-07-15 23:34:31 +00:00
rust compiler/rust/bitset: BitSetStream takes Key type 2025-06-09 21:49:29 +00:00
spirv spirv: Add more restrictions around Blocks 2025-07-12 14:46:23 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
glsl_types.h compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
meson.build nak: Move bitset to compiler crate 2024-08-07 21:08:18 +00:00
shader_enums.c nir: Add SYSTEM_VALUE_FRAG_COORD_Z/W. 2025-06-18 23:11:36 +00:00
shader_enums.h nir: Add SYSTEM_VALUE_FRAG_COORD_Z/W. 2025-06-18 23:11:36 +00:00
shader_info.h nir: add shader_info::prev_stage_has_xfb 2025-06-12 19:35:37 +00:00