mesa/src/broadcom/compiler
Eric Anholt 90269ba353 broadcom/vc5: Use THRSW to enable multi-threaded shaders.
This is a major performance boost on all of V3D, but is required on V3D
4.x where shaders are always either 2- or 4-threaded.
2018-01-12 21:55:30 -08:00
..
meson.build meson: Use dependencies for nir 2018-01-11 15:40:02 -08:00
nir_to_vir.c broadcom/vc5: Use THRSW to enable multi-threaded shaders. 2018-01-12 21:55:30 -08:00
qpu_schedule.c broadcom/vc5: Use THRSW to enable multi-threaded shaders. 2018-01-12 21:55:30 -08:00
qpu_validate.c broadcom/vc5: Use THRSW to enable multi-threaded shaders. 2018-01-12 21:55:30 -08:00
v3d_compiler.h broadcom/vc5: Use THRSW to enable multi-threaded shaders. 2018-01-12 21:55:30 -08:00
v3d_nir_lower_io.c broadcom: Add VC5 NIR compiler. 2017-10-10 11:42:04 -07:00
v3d_nir_lower_txf_ms.c broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture. 2017-10-30 13:31:27 -07:00
vir.c broadcom/vc5: Use THRSW to enable multi-threaded shaders. 2018-01-12 21:55:30 -08:00
vir_dump.c broadcom/vc5: Add support for V3Dv4 signal bits. 2018-01-12 21:53:45 -08:00
vir_live_variables.c broadcom: Add VC5 NIR compiler. 2017-10-10 11:42:04 -07:00
vir_lower_uniforms.c broadcom/vc5: Propagate vc4 aliasing fix to vc5. 2017-10-20 17:09:47 -07:00
vir_opt_copy_propagate.c broadcom: Add VC5 NIR compiler. 2017-10-10 11:42:04 -07:00
vir_opt_dead_code.c broadcom: Add VC5 NIR compiler. 2017-10-10 11:42:04 -07:00
vir_register_allocate.c broadcom/vc5: Use THRSW to enable multi-threaded shaders. 2018-01-12 21:55:30 -08:00
vir_to_qpu.c broadcom/vc5: Use THRSW to enable multi-threaded shaders. 2018-01-12 21:55:30 -08:00