mesa/src/gallium
Mauro Rossi 8fc7807cc2 android: gallium/aux: Add GPU tracepoint mechanism
Android rules to build u_trace sources and u_tracepoints generated sources

Changelog:
- add util/u_tracepoints.{c,h} gen rules for Android using $(MESA_PYTHON3)
- update Makefile.sources with the required sources and generated sources

Fixes: 3471af9c6c ("gallium/aux: Add GPU tracepoint mechanism")
Acked-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7942>
2020-12-07 13:10:32 +00:00
..
auxiliary android: gallium/aux: Add GPU tracepoint mechanism 2020-12-07 13:10:32 +00:00
drivers zink. Fixing vkGetPhysicalDeviceProperties2 and vkGetPhysicalDeviceFeatures2 for Vk 1.1 and VK_KHR_get_physical_device_properties2. 2020-12-07 11:06:17 +00:00
frontends lavapipe: fix logic-op support 2020-12-07 11:17:44 +00:00
include gallium: Remove unnecessary forward declaration of swrast_driver_descriptor 2020-12-02 10:12:27 -08:00
targets gallium/osmesa: Return cleanly for OSMesaGetDepthBuffer() with no depth. 2020-12-04 16:01:00 -08:00
tests gallium/tests: fix unused-but-set-variable warning 2020-12-01 16:51:01 +00:00
tools gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
winsys radeonsi: fix regression on gpus using the radeon winsys. 2020-12-07 14:04:29 +10:00
Android.common.mk etnaviv: update Android build files 2020-01-24 14:03:28 +00:00
Android.mk gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
meson.build meson: Don't build svgadrm on windows 2020-12-03 12:39:01 +00:00
README.portability gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
SConscript gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.