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If a vertex shader uses gl_Vertex, gl_Normal, etc, we need to include them when the user queries the list of active attributes. Before this we were just including the user-defined attributes. |
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| driclient | ||
| egl | ||
| gallium | ||
| glew | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mesa | ||
| xvmc | ||
| Makefile | ||
| SConscript | ||