mesa/src/compiler
Dave Airlie 8f982a7fd9 nir: add nir function clone
this just refactors the existing functionality so we can use it elsewhere.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24687>
2023-09-12 01:57:50 +00:00
..
clc nir: move the libclc lowering over to functions file. 2023-09-12 01:57:50 +00:00
glsl glsl: Use nir_opt_barrier_modes() to drop unnecessary barriers 2023-09-09 04:41:24 +00:00
isaspec isaspec: Make possible to obtain gpu_id in <expr> blocks 2023-09-05 16:19:29 +00:00
nir nir: add nir function clone 2023-09-12 01:57:50 +00:00
spirv treewide: Use nir_before/after_impl in easy cases 2023-08-30 19:30:58 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler/glsl: Move glsl_print_type from glsl_types.* to ir_print_visitor.cpp 2023-08-24 02:54:09 +00:00
glsl_types.h compiler/glsl: Move glsl_print_type from glsl_types.* to ir_print_visitor.cpp 2023-08-24 02:54:09 +00:00
meson.build compiler: Move spirv into a module of its own 2023-06-20 16:18:08 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp nir/gl: Move glsl_type::sampler_target() into a helper in its one caller 2023-08-08 01:50:05 +00:00
nir_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
shader_enums.c nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_enums.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00
shader_info.h nir: Add shader enqueue data structures and handling 2023-08-18 16:57:22 +00:00