mesa/src/egl/drivers/dri2
Mike Blumenkrantz 8f6fca89aa meson: delete dri3 build option
this existed for historical reasons, but realistically now it should
be possible to build mesa with dri3 always enabled. additionally,
this check was often used as a substitute for having drm functionality,
which is sort of similar but also not really a direct match

this simplifies a bunch of conditionals and prevents users from footgunnning
themselves into orbit

Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30952>
2024-09-04 14:48:17 +00:00
..
egl_dri2.c egl: use more precise conditional for passing fd through to dri screen create 2024-08-30 18:42:27 +00:00
egl_dri2.h meson: delete dri3 build option 2024-09-04 14:48:17 +00:00
platform_android.c egl/android: Fix wrong pipe format for RGB_565 2024-08-25 21:01:15 +00:00
platform_android.h mesa_interface: Move out of GL/internal/ 2024-07-17 23:47:05 +00:00
platform_device.c egl: move multibuffers check into platform_x11 2024-08-05 20:33:15 +00:00
platform_drm.c egl: move multibuffers check into platform_x11 2024-08-05 20:33:15 +00:00
platform_surfaceless.c egl/surfaceless: Add error checking to create image 2024-08-08 09:04:47 +00:00
platform_wayland.c egl/wayland: Fix flush after blit in swap buffers multi-GPU case 2024-09-02 13:22:30 +00:00
platform_x11.c meson: delete dri3 build option 2024-09-04 14:48:17 +00:00
platform_x11.h egl/x11: Remove __DRI_IMAGE_FORMAT remnants 2024-07-18 14:16:51 +00:00
platform_x11_dri3.c egl: fix zink init 2024-08-09 08:46:39 -04:00
platform_x11_dri3.h egl: fix zink init 2024-08-09 08:46:39 -04:00