mesa/src/compiler
Georg Lehmann 6936282bd3 nir/opt_algebraic: remove min(a, >= 1.0) before fsat
Foz-DB Navi48:
Totals from 86 (0.08% of 114655) affected shaders:
Instrs: 217553 -> 217408 (-0.07%); split: -0.07%, +0.01%
CodeSize: 1159992 -> 1159380 (-0.05%); split: -0.06%, +0.01%
Latency: 1657600 -> 1657533 (-0.00%); split: -0.01%, +0.00%
InvThroughput: 203205 -> 203178 (-0.01%); split: -0.02%, +0.00%
SClause: 5245 -> 5244 (-0.02%)
Copies: 13726 -> 13716 (-0.07%); split: -0.14%, +0.07%
VALU: 130151 -> 130039 (-0.09%); split: -0.09%, +0.00%
SALU: 26476 -> 26474 (-0.01%); split: -0.02%, +0.01%

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40281>
2026-03-09 21:11:25 +00:00
..
clc nir: only set fp_math_ctrl if meaningful 2026-02-18 14:04:22 +00:00
glsl glsl: add workaround for MDK2 HD 2026-03-05 13:09:29 +00:00
isaspec isaspec: Use %g format for float display to ensure round-trip fidelity 2026-03-04 22:42:27 +00:00
libcl libcl_vk: Add VkCopyMemoryIndirectCommandKHR 2026-02-13 20:53:47 +00:00
nir nir/opt_algebraic: remove min(a, >= 1.0) before fsat 2026-03-09 21:11:25 +00:00
rust nir: add nvidias shared memory non unform address shift 2026-02-11 03:41:23 +01:00
spirv vtn_bindgen2: limit the nir_opt_peephole_select optimization 2026-03-07 00:26:30 +00:00
builtin_types.py
builtin_types_c.py
builtin_types_h.py
glsl_types.c compiler: Add FP8 types to GLSL type decoder 2025-12-19 00:09:53 +00:00
glsl_types.h spirv: Fix spec constant to handle Select for non-native floats 2026-03-04 22:04:45 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir, glsl: Add support for softfloat32 2025-11-14 19:31:17 +00:00
shader_enums.c nir, ir3: Make ir3 GS varyings use a proper index 2026-01-21 20:54:15 +00:00
shader_enums.h nir: add ACCESS_SPARSE 2026-02-02 17:56:52 +00:00
shader_info.h glsl/nir: Add texture_buffers to shader info 2026-01-13 10:00:58 +01:00