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For sparse, we will need to handle bank swizzling and macrotiles when mapping sparse textures. However the functions for handling this were leaking internal tiled_memcpy implementation details, like the concept of a 256-byte "block" that doesn't really exist in the tiling (instead everyone else deals with UBWC blocks, which may be 256 bytes or smaller, and 4K macrotiles). Rewrite them to work in terms of macrotiles, and take an fdl_layout. In order to avoid having to pass an fdl_layout everywhere, pass around the computed bank_mask and bank_swizzle everywhere. This also means that we don't recompute several times. Finally, expose a function to compute the macrotile size, which will also be needed to work with bank swizzling. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32671> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.