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During a blorp_copy between two color surfaces, the source and destination formats are re-interpreted to UINT (if possible) to avoid losing bits. If either surface has CCS_E, then extra steps are taken to support fast-cleared blocks with this format re-interpretation. Each clear value is packed in the original format, then unpacked in the new UINT format. This is then placed into the surface state object for some platforms. There are couple problems here: 1. This is only being done for CCS_E, but MCS also supports fast-clears. 2. These steps aren't enough for fast-clears on gen11. On gen11, the clear color isn't part of the surface state object that BLORP creates. Instead it's stored in a separate BO, that the surface state object references. Since that BO doesn't get updated during blorp_copy, the incorrect/unconverted clear color is used for the copy operation. I didn't measure any performance gain from this code, so this patch simply disables the feature. Makes i965 pass the nv_copy_image-simple piglit test on gen11. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5388> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.