mesa/src/gallium/drivers/iris/iris_context.h
Tapani Pälli 493d5764e3 iris: setup distribution granularity with Wa_14019166699
Workaround describes that we need to set instance level distribution
granularity when primitive id is used by the draw.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27955>
2024-03-12 09:25:32 +00:00

1526 lines
52 KiB
C

/*
* Copyright © 2017 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef IRIS_CONTEXT_H
#define IRIS_CONTEXT_H
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "util/perf/u_trace.h"
#include "util/set.h"
#include "util/slab.h"
#include "util/u_debug.h"
#include "util/macros.h"
#include "util/u_threaded_context.h"
#include "intel/blorp/blorp.h"
#include "intel/dev/intel_debug.h"
#include "intel/common/intel_l3_config.h"
#include "intel/compiler/intel_shader_enums.h"
#include "intel/ds/intel_driver_ds.h"
#include "iris_batch.h"
#include "iris_binder.h"
#include "iris_fence.h"
#include "iris_resource.h"
#include "iris_screen.h"
struct iris_bo;
struct iris_context;
struct blorp_batch;
struct blorp_params;
#define IRIS_MAX_DRAW_BUFFERS 8
#define IRIS_MAX_SOL_BINDINGS 64
#define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
/* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
#define IRIS_MAX_ABOS 16
#define IRIS_MAX_SSBOS 16
#define IRIS_MAX_VIEWPORTS 16
#define IRIS_MAX_CLIP_PLANES 8
#define IRIS_MAX_GLOBAL_BINDINGS 128
enum {
DRI_CONF_BO_REUSE_DISABLED,
DRI_CONF_BO_REUSE_ALL
};
enum iris_param_domain {
ELK_PARAM_DOMAIN_BUILTIN = 0,
ELK_PARAM_DOMAIN_IMAGE,
};
#define ELK_PARAM(domain, val) (ELK_PARAM_DOMAIN_##domain << 24 | (val))
#define ELK_PARAM_DOMAIN(param) ((uint32_t)(param) >> 24)
#define ELK_PARAM_VALUE(param) ((uint32_t)(param) & 0x00ffffff)
#define ELK_PARAM_IMAGE(idx, offset) ELK_PARAM(IMAGE, ((idx) << 8) | (offset))
#define ELK_PARAM_IMAGE_IDX(value) (ELK_PARAM_VALUE(value) >> 8)
#define ELK_PARAM_IMAGE_OFFSET(value)(ELK_PARAM_VALUE(value) & 0xf)
/**
* Dirty flags. When state changes, we flag some combination of these
* to indicate that particular GPU commands need to be re-emitted.
*
* Each bit typically corresponds to a single 3DSTATE_* command packet, but
* in rare cases they map to a group of related packets that need to be
* emitted together.
*
* See iris_upload_render_state().
*/
#define IRIS_DIRTY_COLOR_CALC_STATE (1ull << 0)
#define IRIS_DIRTY_POLYGON_STIPPLE (1ull << 1)
#define IRIS_DIRTY_SCISSOR_RECT (1ull << 2)
#define IRIS_DIRTY_WM_DEPTH_STENCIL (1ull << 3)
#define IRIS_DIRTY_CC_VIEWPORT (1ull << 4)
#define IRIS_DIRTY_SF_CL_VIEWPORT (1ull << 5)
#define IRIS_DIRTY_PS_BLEND (1ull << 6)
#define IRIS_DIRTY_BLEND_STATE (1ull << 7)
#define IRIS_DIRTY_RASTER (1ull << 8)
#define IRIS_DIRTY_CLIP (1ull << 9)
#define IRIS_DIRTY_SBE (1ull << 10)
#define IRIS_DIRTY_LINE_STIPPLE (1ull << 11)
#define IRIS_DIRTY_VERTEX_ELEMENTS (1ull << 12)
#define IRIS_DIRTY_MULTISAMPLE (1ull << 13)
#define IRIS_DIRTY_VERTEX_BUFFERS (1ull << 14)
#define IRIS_DIRTY_SAMPLE_MASK (1ull << 15)
#define IRIS_DIRTY_URB (1ull << 16)
#define IRIS_DIRTY_DEPTH_BUFFER (1ull << 17)
#define IRIS_DIRTY_WM (1ull << 18)
#define IRIS_DIRTY_SO_BUFFERS (1ull << 19)
#define IRIS_DIRTY_SO_DECL_LIST (1ull << 20)
#define IRIS_DIRTY_STREAMOUT (1ull << 21)
#define IRIS_DIRTY_VF_SGVS (1ull << 22)
#define IRIS_DIRTY_VF (1ull << 23)
#define IRIS_DIRTY_VF_TOPOLOGY (1ull << 24)
#define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES (1ull << 25)
#define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES (1ull << 26)
#define IRIS_DIRTY_VF_STATISTICS (1ull << 27)
#define IRIS_DIRTY_PMA_FIX (1ull << 28)
#define IRIS_DIRTY_DEPTH_BOUNDS (1ull << 29)
#define IRIS_DIRTY_RENDER_BUFFER (1ull << 30)
#define IRIS_DIRTY_STENCIL_REF (1ull << 31)
#define IRIS_DIRTY_VERTEX_BUFFER_FLUSHES (1ull << 32)
#define IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES (1ull << 33)
#define IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES (1ull << 34)
#define IRIS_DIRTY_VFG (1ull << 35)
#define IRIS_DIRTY_DS_WRITE_ENABLE (1ull << 36)
#define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES | \
IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES)
#define IRIS_ALL_DIRTY_FOR_RENDER (~IRIS_ALL_DIRTY_FOR_COMPUTE)
/**
* Per-stage dirty flags. When state changes, we flag some combination of
* these to indicate that particular GPU commands need to be re-emitted.
* Unlike the IRIS_DIRTY_* flags these are shader stage-specific and can be
* indexed by shifting the mask by the shader stage index.
*
* See iris_upload_render_state().
*/
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_VS (1ull << 0)
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_TCS (1ull << 1)
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_TES (1ull << 2)
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_GS (1ull << 3)
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_PS (1ull << 4)
#define IRIS_STAGE_DIRTY_SAMPLER_STATES_CS (1ull << 5)
#define IRIS_STAGE_DIRTY_UNCOMPILED_VS (1ull << 6)
#define IRIS_STAGE_DIRTY_UNCOMPILED_TCS (1ull << 7)
#define IRIS_STAGE_DIRTY_UNCOMPILED_TES (1ull << 8)
#define IRIS_STAGE_DIRTY_UNCOMPILED_GS (1ull << 9)
#define IRIS_STAGE_DIRTY_UNCOMPILED_FS (1ull << 10)
#define IRIS_STAGE_DIRTY_UNCOMPILED_CS (1ull << 11)
#define IRIS_STAGE_DIRTY_VS (1ull << 12)
#define IRIS_STAGE_DIRTY_TCS (1ull << 13)
#define IRIS_STAGE_DIRTY_TES (1ull << 14)
#define IRIS_STAGE_DIRTY_GS (1ull << 15)
#define IRIS_STAGE_DIRTY_FS (1ull << 16)
#define IRIS_STAGE_DIRTY_CS (1ull << 17)
#define IRIS_SHIFT_FOR_STAGE_DIRTY_CONSTANTS 18
#define IRIS_STAGE_DIRTY_CONSTANTS_VS (1ull << 18)
#define IRIS_STAGE_DIRTY_CONSTANTS_TCS (1ull << 19)
#define IRIS_STAGE_DIRTY_CONSTANTS_TES (1ull << 20)
#define IRIS_STAGE_DIRTY_CONSTANTS_GS (1ull << 21)
#define IRIS_STAGE_DIRTY_CONSTANTS_FS (1ull << 22)
#define IRIS_STAGE_DIRTY_CONSTANTS_CS (1ull << 23)
#define IRIS_SHIFT_FOR_STAGE_DIRTY_BINDINGS 24
#define IRIS_STAGE_DIRTY_BINDINGS_VS (1ull << 24)
#define IRIS_STAGE_DIRTY_BINDINGS_TCS (1ull << 25)
#define IRIS_STAGE_DIRTY_BINDINGS_TES (1ull << 26)
#define IRIS_STAGE_DIRTY_BINDINGS_GS (1ull << 27)
#define IRIS_STAGE_DIRTY_BINDINGS_FS (1ull << 28)
#define IRIS_STAGE_DIRTY_BINDINGS_CS (1ull << 29)
#define IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE (IRIS_STAGE_DIRTY_CS | \
IRIS_STAGE_DIRTY_SAMPLER_STATES_CS | \
IRIS_STAGE_DIRTY_UNCOMPILED_CS | \
IRIS_STAGE_DIRTY_CONSTANTS_CS | \
IRIS_STAGE_DIRTY_BINDINGS_CS)
#define IRIS_ALL_STAGE_DIRTY_FOR_RENDER (~IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE)
#define IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER (IRIS_STAGE_DIRTY_BINDINGS_VS | \
IRIS_STAGE_DIRTY_BINDINGS_TCS | \
IRIS_STAGE_DIRTY_BINDINGS_TES | \
IRIS_STAGE_DIRTY_BINDINGS_GS | \
IRIS_STAGE_DIRTY_BINDINGS_FS)
#define IRIS_ALL_STAGE_DIRTY_BINDINGS (IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER | \
IRIS_STAGE_DIRTY_BINDINGS_CS)
/**
* Non-orthogonal state (NOS) dependency flags.
*
* Shader programs may depend on non-orthogonal state. These flags are
* used to indicate that a shader's key depends on the state provided by
* a certain Gallium CSO. Changing any CSOs marked as a dependency will
* cause the driver to re-compute the shader key, possibly triggering a
* shader recompile.
*/
enum iris_nos_dep {
IRIS_NOS_FRAMEBUFFER,
IRIS_NOS_DEPTH_STENCIL_ALPHA,
IRIS_NOS_RASTERIZER,
IRIS_NOS_BLEND,
IRIS_NOS_LAST_VUE_MAP,
IRIS_NOS_COUNT,
};
/** @{
*
* Program cache keys for state based recompiles.
*/
/* Provide explicit padding for each member, to ensure that the compiler
* initializes every bit in the shader cache keys. The keys will be compared
* with memcmp.
*/
PRAGMA_DIAGNOSTIC_PUSH
PRAGMA_DIAGNOSTIC_ERROR(-Wpadded)
/**
* Note, we need to take care to have padding explicitly declared
* for key since we will directly memcmp the whole struct.
*/
struct iris_base_prog_key {
unsigned program_string_id;
bool limit_trig_input_range;
unsigned padding:24;
};
struct iris_vue_prog_key {
struct iris_base_prog_key base;
unsigned nr_userclip_plane_consts:4;
unsigned padding:28;
};
struct iris_vs_prog_key {
struct iris_vue_prog_key vue;
};
struct iris_tcs_prog_key {
struct iris_vue_prog_key vue;
enum tess_primitive_mode _tes_primitive_mode;
uint8_t input_vertices;
bool quads_workaround;
unsigned padding:16;
/** A bitfield of per-patch outputs written. */
uint32_t patch_outputs_written;
/** A bitfield of per-vertex outputs written. */
uint64_t outputs_written;
};
struct iris_tes_prog_key {
struct iris_vue_prog_key vue;
/** A bitfield of per-patch inputs read. */
uint32_t patch_inputs_read;
/** A bitfield of per-vertex inputs read. */
uint64_t inputs_read;
};
struct iris_gs_prog_key {
struct iris_vue_prog_key vue;
};
struct iris_fs_prog_key {
struct iris_base_prog_key base;
uint64_t input_slots_valid;
uint8_t color_outputs_valid;
unsigned nr_color_regions:5;
bool flat_shade:1;
bool alpha_test_replicate_alpha:1;
bool alpha_to_coverage:1;
bool clamp_fragment_color:1;
bool persample_interp:1;
bool multisample_fbo:1;
bool force_dual_color_blend:1;
bool coherent_fb_fetch:1;
uint64_t padding:43;
};
struct iris_cs_prog_key {
struct iris_base_prog_key base;
};
union iris_any_prog_key {
struct iris_base_prog_key base;
struct iris_vue_prog_key vue;
struct iris_vs_prog_key vs;
struct iris_tcs_prog_key tcs;
struct iris_tes_prog_key tes;
struct iris_gs_prog_key gs;
struct iris_fs_prog_key fs;
struct iris_cs_prog_key cs;
};
/* Restore the pack alignment to default. */
PRAGMA_DIAGNOSTIC_POP
/** @} */
struct iris_ubo_range
{
uint16_t block;
/* In units of 32-byte registers */
uint8_t start;
uint8_t length;
};
struct iris_fs_data {
int urb_setup[VARYING_SLOT_MAX];
uint8_t urb_setup_attribs[VARYING_SLOT_MAX];
uint8_t urb_setup_attribs_count;
uint64_t inputs;
unsigned num_varying_inputs;
unsigned msaa_flags_param;
uint32_t flat_inputs;
uint8_t computed_depth_mode;
uint8_t max_polygons;
uint8_t dispatch_multi;
bool computed_stencil;
bool early_fragment_tests;
bool post_depth_coverage;
bool inner_coverage;
bool dispatch_8;
bool dispatch_16;
bool dispatch_32;
bool dual_src_blend;
bool uses_pos_offset;
bool uses_omask;
bool uses_kill;
bool uses_src_depth;
bool uses_src_w;
bool uses_sample_mask;
bool uses_vmask;
bool has_side_effects;
bool pulls_bary;
bool uses_nonperspective_interp_modes;
bool is_per_sample;
};
struct iris_push_const_block {
unsigned dwords; /* Dword count, not reg aligned */
unsigned regs;
unsigned size; /* Bytes, register aligned */
};
struct iris_cs_data {
struct {
struct iris_push_const_block cross_thread;
struct iris_push_const_block per_thread;
} push;
unsigned local_size[3];
unsigned prog_offset[3];
unsigned prog_mask;
uint8_t generate_local_id;
enum intel_compute_walk_order walk_order;
bool uses_barrier;
bool first_param_is_builtin_subgroup_id;
};
static inline uint32_t
iris_cs_data_prog_offset(const struct iris_cs_data *prog_data,
unsigned dispatch_width)
{
assert(dispatch_width == 8 ||
dispatch_width == 16 ||
dispatch_width == 32);
const unsigned index = dispatch_width / 16;
assert(prog_data->prog_mask & (1 << index));
return prog_data->prog_offset[index];
}
struct iris_vue_data {
struct intel_vue_map vue_map;
unsigned urb_read_length;
uint32_t cull_distance_mask;
unsigned urb_entry_size;
enum intel_shader_dispatch_mode dispatch_mode;
bool include_vue_handles;
};
struct iris_vs_data {
struct iris_vue_data base;
bool uses_vertexid;
bool uses_instanceid;
bool uses_firstvertex;
bool uses_baseinstance;
bool uses_drawid;
};
struct iris_tcs_data {
struct iris_vue_data base;
int instances;
int patch_count_threshold;
bool include_primitive_id;
};
struct iris_tes_data {
struct iris_vue_data base;
enum intel_tess_partitioning partitioning;
enum intel_tess_output_topology output_topology;
enum intel_tess_domain domain;
bool include_primitive_id;
};
struct iris_gs_data {
struct iris_vue_data base;
unsigned vertices_in;
unsigned output_vertex_size_hwords;
unsigned output_topology;
unsigned control_data_header_size_hwords;
unsigned control_data_format;
int static_vertex_count;
int invocations;
bool include_primitive_id;
};
struct iris_depth_stencil_alpha_state;
/**
* Cache IDs for the in-memory program cache (ice->shaders.cache).
*/
enum iris_program_cache_id {
IRIS_CACHE_VS = MESA_SHADER_VERTEX,
IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
IRIS_CACHE_GS = MESA_SHADER_GEOMETRY,
IRIS_CACHE_FS = MESA_SHADER_FRAGMENT,
IRIS_CACHE_CS = MESA_SHADER_COMPUTE,
IRIS_CACHE_BLORP,
};
/** @{
*
* Defines for PIPE_CONTROL operations, which trigger cache flushes,
* synchronization, pipelined memory writes, and so on.
*
* The bits here are not the actual hardware values. The actual fields
* move between various generations, so we just have flags for each
* potential operation, and use genxml to encode the actual packet.
*/
enum pipe_control_flags
{
PIPE_CONTROL_FLUSH_LLC = (1 << 1),
PIPE_CONTROL_LRI_POST_SYNC_OP = (1 << 2),
PIPE_CONTROL_STORE_DATA_INDEX = (1 << 3),
PIPE_CONTROL_CS_STALL = (1 << 4),
PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET = (1 << 5),
PIPE_CONTROL_SYNC_GFDT = (1 << 6),
PIPE_CONTROL_TLB_INVALIDATE = (1 << 7),
PIPE_CONTROL_MEDIA_STATE_CLEAR = (1 << 8),
PIPE_CONTROL_WRITE_IMMEDIATE = (1 << 9),
PIPE_CONTROL_WRITE_DEPTH_COUNT = (1 << 10),
PIPE_CONTROL_WRITE_TIMESTAMP = (1 << 11),
PIPE_CONTROL_DEPTH_STALL = (1 << 12),
PIPE_CONTROL_RENDER_TARGET_FLUSH = (1 << 13),
PIPE_CONTROL_INSTRUCTION_INVALIDATE = (1 << 14),
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE = (1 << 15),
PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
PIPE_CONTROL_NOTIFY_ENABLE = (1 << 17),
PIPE_CONTROL_FLUSH_ENABLE = (1 << 18),
PIPE_CONTROL_DATA_CACHE_FLUSH = (1 << 19),
PIPE_CONTROL_VF_CACHE_INVALIDATE = (1 << 20),
PIPE_CONTROL_CONST_CACHE_INVALIDATE = (1 << 21),
PIPE_CONTROL_STATE_CACHE_INVALIDATE = (1 << 22),
PIPE_CONTROL_STALL_AT_SCOREBOARD = (1 << 23),
PIPE_CONTROL_DEPTH_CACHE_FLUSH = (1 << 24),
PIPE_CONTROL_TILE_CACHE_FLUSH = (1 << 25), /* Not available in Gfx20+ */
PIPE_CONTROL_FLUSH_HDC = (1 << 26),
PIPE_CONTROL_PSS_STALL_SYNC = (1 << 27),
PIPE_CONTROL_L3_READ_ONLY_CACHE_INVALIDATE = (1 << 28),
PIPE_CONTROL_UNTYPED_DATAPORT_CACHE_FLUSH = (1 << 29),
PIPE_CONTROL_CCS_CACHE_FLUSH = (1 << 30),
};
#define PIPE_CONTROL_CACHE_FLUSH_BITS \
(PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
PIPE_CONTROL_DATA_CACHE_FLUSH | \
PIPE_CONTROL_TILE_CACHE_FLUSH | \
PIPE_CONTROL_FLUSH_HDC | \
PIPE_CONTROL_UNTYPED_DATAPORT_CACHE_FLUSH | \
PIPE_CONTROL_RENDER_TARGET_FLUSH)
#define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
(PIPE_CONTROL_STATE_CACHE_INVALIDATE | \
PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
PIPE_CONTROL_VF_CACHE_INVALIDATE | \
PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
PIPE_CONTROL_INSTRUCTION_INVALIDATE)
#define PIPE_CONTROL_L3_RO_INVALIDATE_BITS \
(PIPE_CONTROL_L3_READ_ONLY_CACHE_INVALIDATE | \
PIPE_CONTROL_CONST_CACHE_INVALIDATE)
#define PIPE_CONTROL_GRAPHICS_BITS \
(PIPE_CONTROL_RENDER_TARGET_FLUSH | \
PIPE_CONTROL_DEPTH_CACHE_FLUSH | \
PIPE_CONTROL_TILE_CACHE_FLUSH | \
PIPE_CONTROL_DEPTH_STALL | \
PIPE_CONTROL_STALL_AT_SCOREBOARD | \
PIPE_CONTROL_PSS_STALL_SYNC | \
PIPE_CONTROL_VF_CACHE_INVALIDATE | \
PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET | \
PIPE_CONTROL_L3_READ_ONLY_CACHE_INVALIDATE |\
PIPE_CONTROL_WRITE_DEPTH_COUNT)
enum iris_predicate_state {
/* The first two states are used if we can determine whether to draw
* without having to look at the values in the query object buffer. This
* will happen if there is no conditional render in progress, if the query
* object is already completed or if something else has already added
* samples to the preliminary result.
*/
IRIS_PREDICATE_STATE_RENDER,
IRIS_PREDICATE_STATE_DONT_RENDER,
/* In this case whether to draw or not depends on the result of an
* MI_PREDICATE command so the predicate enable bit needs to be checked.
*/
IRIS_PREDICATE_STATE_USE_BIT,
};
/** @} */
/**
* An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
* It primarily contains the NIR for the shader.
*
* Each API-facing shader can be compiled into multiple shader variants,
* based on non-orthogonal state dependencies, recorded in the shader key.
*
* See iris_compiled_shader, which represents a compiled shader variant.
*/
struct iris_uncompiled_shader {
struct pipe_reference ref;
/**
* NIR for the shader.
*
* Even for shaders that originate as TGSI, this pointer will be non-NULL.
*/
struct nir_shader *nir;
struct pipe_stream_output_info stream_output;
/* A SHA1 of the serialized NIR for the disk cache. */
unsigned char nir_sha1[20];
/* Hash value based on shader source program */
unsigned source_hash;
unsigned program_id;
/** Bitfield of (1 << IRIS_NOS_*) flags. */
unsigned nos;
/** Have any shader variants been compiled yet? */
bool compiled_once;
/* Whether shader uses atomic operations. */
bool uses_atomic_load_store;
/** Size (in bytes) of the kernel input data */
unsigned kernel_input_size;
/** Size (in bytes) of the local (shared) data passed as kernel inputs */
unsigned kernel_shared_size;
/** List of iris_compiled_shader variants */
struct list_head variants;
/** Lock for the variants list */
simple_mtx_t lock;
/** For parallel shader compiles */
struct util_queue_fence ready;
};
enum iris_surface_group {
IRIS_SURFACE_GROUP_RENDER_TARGET,
IRIS_SURFACE_GROUP_RENDER_TARGET_READ,
IRIS_SURFACE_GROUP_CS_WORK_GROUPS,
IRIS_SURFACE_GROUP_TEXTURE_LOW64,
IRIS_SURFACE_GROUP_TEXTURE_HIGH64,
IRIS_SURFACE_GROUP_IMAGE,
IRIS_SURFACE_GROUP_UBO,
IRIS_SURFACE_GROUP_SSBO,
IRIS_SURFACE_GROUP_COUNT,
};
enum {
/* Invalid value for a binding table index. */
IRIS_SURFACE_NOT_USED = 0xa0a0a0a0,
};
struct iris_binding_table {
uint32_t size_bytes;
/** Number of surfaces in each group, before compacting. */
uint32_t sizes[IRIS_SURFACE_GROUP_COUNT];
/** Initial offset of each group. */
uint32_t offsets[IRIS_SURFACE_GROUP_COUNT];
/** Mask of surfaces used in each group. */
uint64_t used_mask[IRIS_SURFACE_GROUP_COUNT];
uint64_t samplers_used_mask;
};
/**
* A compiled shader variant, containing a pointer to the GPU assembly,
* as well as program data and other packets needed by state upload.
*
* There can be several iris_compiled_shader variants per API-level shader
* (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
*/
struct iris_compiled_shader {
struct pipe_reference ref;
/** Link in the iris_uncompiled_shader::variants list */
struct list_head link;
/** Key for this variant (but not for BLORP programs) */
union iris_any_prog_key key;
/**
* Is the variant fully compiled and ready?
*
* Variants are added to \c iris_uncompiled_shader::variants before
* compilation actually occurs. This signals that compilation has
* completed.
*/
struct util_queue_fence ready;
/** Variant is ready, but compilation failed. */
bool compilation_failed;
/** Reference to the uploaded assembly. */
struct iris_state_ref assembly;
/** Pointer to the assembly in the BO's map. */
void *map;
/** The program data (owned by the program cache hash table) */
struct brw_stage_prog_data *brw_prog_data;
struct elk_stage_prog_data *elk_prog_data;
/** A list of system values to be uploaded as uniforms. */
uint32_t *system_values;
unsigned num_system_values;
/** Size (in bytes) of the kernel input data */
unsigned kernel_input_size;
/** Number of constbufs expected by the shader. */
unsigned num_cbufs;
/**
* Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
* (the VUE-based information for transform feedback outputs).
*/
uint32_t *streamout;
struct iris_binding_table bt;
gl_shader_stage stage;
/**
* Data derived from prog_data.
*/
struct iris_ubo_range ubo_ranges[4];
unsigned nr_params;
unsigned total_scratch;
unsigned total_shared;
unsigned program_size;
unsigned const_data_offset;
unsigned dispatch_grf_start_reg;
bool has_ubo_pull;
bool use_alt_mode;
union {
struct iris_fs_data fs;
struct iris_cs_data cs;
struct iris_vs_data vs;
struct iris_tcs_data tcs;
struct iris_tes_data tes;
struct iris_gs_data gs;
};
/**
* Shader packets and other data derived from prog_data. These must be
* completely determined from prog_data.
*/
uint8_t derived_data[0];
};
static inline uint64_t
KSP(const struct iris_compiled_shader *shader)
{
struct iris_resource *res = (void *) shader->assembly.res;
return iris_bo_offset_from_base_address(res->bo) + shader->assembly.offset;
}
#define DEFINE_IRIS_SHADER_DATA(TYPE, STAGE, FIELD) \
static inline TYPE * \
iris_ ## FIELD ## _data(struct iris_compiled_shader *shader) \
{ \
assert(shader->stage == STAGE); \
return &shader->FIELD; \
} \
static inline const TYPE * \
iris_ ## FIELD ## _data_const(const struct iris_compiled_shader *shader) \
{ \
assert(shader->stage == STAGE); \
return &shader->FIELD; \
}
DEFINE_IRIS_SHADER_DATA(struct iris_fs_data, MESA_SHADER_FRAGMENT, fs)
DEFINE_IRIS_SHADER_DATA(struct iris_cs_data, MESA_SHADER_COMPUTE, cs)
DEFINE_IRIS_SHADER_DATA(struct iris_vs_data, MESA_SHADER_VERTEX, vs)
DEFINE_IRIS_SHADER_DATA(struct iris_tcs_data, MESA_SHADER_TESS_CTRL, tcs)
DEFINE_IRIS_SHADER_DATA(struct iris_tes_data, MESA_SHADER_TESS_EVAL, tes)
DEFINE_IRIS_SHADER_DATA(struct iris_gs_data, MESA_SHADER_GEOMETRY, gs)
#undef DEFINE_IRIS_SHADER_DATA
static inline struct iris_vue_data *
iris_vue_data(struct iris_compiled_shader *shader)
{
switch (shader->stage) {
case MESA_SHADER_VERTEX: return &shader->vs.base;
case MESA_SHADER_TESS_CTRL: return &shader->tcs.base;
case MESA_SHADER_TESS_EVAL: return &shader->tes.base;
case MESA_SHADER_GEOMETRY: return &shader->gs.base;
default:
unreachable("invalid shader stage for vue prog data");
return NULL;
}
}
/**
* API context state that is replicated per shader stage.
*/
struct iris_shader_state {
/** Uniform Buffers */
struct pipe_shader_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
struct iris_state_ref constbuf_surf_state[PIPE_MAX_CONSTANT_BUFFERS];
bool sysvals_need_upload;
/** Shader Storage Buffers */
struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS];
/** Shader Storage Images (image load store) */
struct iris_image_view image[PIPE_MAX_SHADER_IMAGES];
struct iris_state_ref sampler_table;
struct iris_sampler_state *samplers[IRIS_MAX_SAMPLERS];
struct iris_sampler_view *textures[IRIS_MAX_TEXTURES];
/** Bitfield of which constant buffers are bound (non-null). */
uint32_t bound_cbufs;
uint32_t dirty_cbufs;
/** Bitfield of which image views are bound (non-null). */
uint64_t bound_image_views;
/** Bitfield of which sampler views are bound (non-null). */
BITSET_DECLARE(bound_sampler_views, IRIS_MAX_TEXTURES);
/** Bitfield of which shader storage buffers are bound (non-null). */
uint32_t bound_ssbos;
/** Bitfield of which shader storage buffers are writable. */
uint32_t writable_ssbos;
/** Array of aux usages used for our shader's images in the current draw */
enum isl_aux_usage image_aux_usage[PIPE_MAX_SHADER_IMAGES];
};
/**
* Gallium CSO for stream output (transform feedback) targets.
*/
struct iris_stream_output_target {
struct pipe_stream_output_target base;
/** Storage holding the offset where we're writing in the buffer */
struct iris_state_ref offset;
/** Stride (bytes-per-vertex) during this transform feedback operation */
uint16_t stride;
/** Does the next 3DSTATE_SO_BUFFER need to zero the offsets? */
bool zero_offset;
};
enum iris_context_priority {
IRIS_CONTEXT_MEDIUM_PRIORITY = 0,
IRIS_CONTEXT_LOW_PRIORITY,
IRIS_CONTEXT_HIGH_PRIORITY
};
/**
* The API context (derived from pipe_context).
*
* Most driver state is tracked here.
*/
struct iris_context {
struct pipe_context ctx;
struct threaded_context *thrctx;
/** A debug callback for KHR_debug output. */
struct util_debug_callback dbg;
/** Whether the context protected (through EGL_EXT_protected_content) */
bool protected;
/** Whether a banned context was already signalled */
bool context_reset_signaled;
/** A device reset status callback for notifying that the GPU is hosed. */
struct pipe_device_reset_callback reset;
/** A set of dmabuf resources dirtied beyond their default aux-states. */
struct set *dirty_dmabufs;
/** Slab allocator for iris_transfer_map objects. */
struct slab_child_pool transfer_pool;
/** Slab allocator for threaded_context's iris_transfer_map objects */
struct slab_child_pool transfer_pool_unsync;
struct blorp_context blorp;
struct iris_batch batches[IRIS_BATCH_COUNT];
enum iris_context_priority priority;
bool has_engines_context; /* i915 specific */
struct u_upload_mgr *query_buffer_uploader;
struct intel_ds_device ds;
struct {
struct {
/**
* Either the value of BaseVertex for indexed draw calls or the value
* of the argument <first> for non-indexed draw calls.
*/
int firstvertex;
int baseinstance;
} params;
/**
* Are the above values the ones stored in the draw_params buffer?
* If so, we can compare them against new values to see if anything
* changed. If not, we need to assume they changed.
*/
bool params_valid;
/**
* Resource and offset that stores draw_parameters from the indirect
* buffer or to the buffer that stures the previous values for non
* indirect draws.
*/
struct iris_state_ref draw_params;
struct {
/**
* The value of DrawID. This always comes in from it's own vertex
* buffer since it's not part of the indirect draw parameters.
*/
int drawid;
/**
* Stores if an indexed or non-indexed draw (~0/0). Useful to
* calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
*/
int is_indexed_draw;
} derived_params;
/**
* Resource and offset used for GL_ARB_shader_draw_parameters which
* contains parameters that are not present in the indirect buffer as
* drawid and is_indexed_draw. They will go in their own vertex element.
*/
struct iris_state_ref derived_draw_params;
struct {
/**
* Generation fragment shader
*/
struct iris_compiled_shader *shader;
/**
* Ring buffer where to generate indirect draw commands
*/
struct iris_bo *ring_bo;
/**
* Allocated iris_gen_indirect_params
*/
struct iris_state_ref params;
/**
* Vertices used to dispatch the generated fragment shaders
*/
struct iris_state_ref vertices;
} generation;
} draw;
struct {
struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
struct iris_compiled_shader *last_vue_shader;
struct {
struct intel_urb_config cfg;
bool constrained;
} urb;
/** Last urb emitted by the driver. */
struct intel_urb_config last_urb;
/** Uploader for shader assembly from the driver thread */
struct u_upload_mgr *uploader_driver;
/** Uploader for shader assembly from the threaded context */
struct u_upload_mgr *uploader_unsync;
struct hash_table *cache;
/** Is a GS or TES outputting points or lines? */
bool output_topology_is_points_or_lines;
/**
* Scratch buffers for various sizes and stages.
*
* Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
* and shader stage.
*/
struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
/**
* Scratch buffer surface states on Gfx12.5+
*/
struct iris_state_ref scratch_surfs[1 << 4];
} shaders;
struct intel_perf_context *perf_ctx;
/** Frame number for u_trace */
struct {
uint32_t begin_frame;
uint32_t end_frame;
uint64_t last_full_timestamp;
void *last_compute_walker;
} utrace;
/** Frame number for debug prints */
uint32_t frame;
/** Track draw call count for adding GPU breakpoint on 3DPRIMITIVE */
uint32_t draw_call_count;
struct {
uint64_t dirty;
uint64_t stage_dirty;
uint64_t stage_dirty_for_nos[IRIS_NOS_COUNT];
unsigned num_viewports;
unsigned sample_mask;
struct iris_blend_state *cso_blend;
struct iris_rasterizer_state *cso_rast;
struct iris_depth_stencil_alpha_state *cso_zsa;
struct iris_vertex_element_state *cso_vertex_elements;
struct pipe_blend_color blend_color;
struct pipe_poly_stipple poly_stipple;
struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
struct pipe_stencil_ref stencil_ref;
struct pipe_framebuffer_state framebuffer;
struct pipe_clip_state clip_planes;
float default_outer_level[4];
float default_inner_level[2];
/** Bitfield of which vertex buffers are bound (non-null). */
uint64_t bound_vertex_buffers;
uint8_t patch_vertices;
bool primitive_restart;
unsigned cut_index;
enum mesa_prim prim_mode:8;
bool prim_is_points_or_lines;
uint8_t vertices_per_patch;
bool window_space_position;
/** The last compute group size */
uint32_t last_block[3];
/** The last compute grid size */
uint32_t last_grid[3];
/** The last compute grid dimensions */
uint32_t last_grid_dim;
/** Reference to the BO containing the compute grid size */
struct iris_state_ref grid_size;
/** Reference to the SURFACE_STATE for the compute grid resource */
struct iris_state_ref grid_surf_state;
/**
* Array of aux usages for drawing, altered to account for any
* self-dependencies from resources bound for sampling and rendering.
*/
enum isl_aux_usage draw_aux_usage[IRIS_MAX_DRAW_BUFFERS];
/** Aux usage of the fb's depth buffer (which may or may not exist). */
enum isl_aux_usage hiz_usage;
enum intel_urb_deref_block_size urb_deref_block_size;
/** Are depth writes enabled? (Depth buffer may or may not exist.) */
bool depth_writes_enabled;
/** Are stencil writes enabled? (Stencil buffer may or may not exist.) */
bool stencil_writes_enabled;
/** Current/upcoming ds_write_state for Wa_18019816803. */
bool ds_write_state;
/** State tracking for Wa_14018912822. */
bool color_blend_zero;
bool alpha_blend_zero;
/** State tracking for Wa_18020335297. */
bool viewport_ptr_set;
/** State for Wa_14015055625, Wa_14019166699 */
bool uses_primitive_id;
/** Do we have integer RT in current framebuffer state? */
bool has_integer_rt;
/** GenX-specific current state */
struct iris_genx_state *genx;
struct iris_shader_state shaders[MESA_SHADER_STAGES];
/** Do vertex shader uses shader draw parameters ? */
bool vs_uses_draw_params;
bool vs_uses_derived_draw_params;
bool vs_needs_sgvs_element;
/** Do vertex shader uses edge flag ? */
bool vs_needs_edge_flag;
/** Do any samplers need border color? One bit per shader stage. */
uint8_t need_border_colors;
/** Global resource bindings */
struct pipe_resource *global_bindings[IRIS_MAX_GLOBAL_BINDINGS];
struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
bool streamout_active;
bool statistics_counters_enabled;
/** Current conditional rendering mode */
enum iris_predicate_state predicate;
/**
* Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
* render context that needs to be uploaded to the compute context.
*/
struct iris_bo *compute_predicate;
/** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
bool prims_generated_query_active;
/** Is a PIPE_QUERY_OCCLUSION_COUNTER query active? */
bool occlusion_query_active;
/** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
uint32_t *streamout;
/** The SURFACE_STATE for a 1x1x1 null surface. */
struct iris_state_ref unbound_tex;
/** The SURFACE_STATE for a framebuffer-sized null surface. */
struct iris_state_ref null_fb;
struct u_upload_mgr *surface_uploader;
struct u_upload_mgr *scratch_surface_uploader;
struct u_upload_mgr *dynamic_uploader;
struct iris_binder binder;
/** The high 16-bits of the last VBO/index buffer addresses */
uint16_t last_vbo_high_bits[33];
uint16_t last_index_bo_high_bits;
/**
* Resources containing streamed state which our render context
* currently points to. Used to re-add these to the validation
* list when we start a new batch and haven't resubmitted commands.
*/
struct {
struct pipe_resource *cc_vp;
struct pipe_resource *sf_cl_vp;
struct pipe_resource *color_calc;
struct pipe_resource *scissor;
struct pipe_resource *blend;
struct pipe_resource *index_buffer;
struct pipe_resource *cs_thread_ids;
struct pipe_resource *cs_desc;
} last_res;
/** Records the size of variable-length state for INTEL_DEBUG=bat */
struct hash_table_u64 *sizes;
/** Last rendering scale argument provided to genX(emit_hashing_mode). */
unsigned current_hash_scale;
/** Resource holding the pixel pipe hashing tables. */
struct pipe_resource *pixel_hashing_tables;
bool use_tbimr;
} state;
};
/**
* Push constant data handed over to the indirect draw generation shader
*/
struct iris_gen_indirect_params {
/**
* Address of iris_context:draw:generation:ring_bo
*/
uint64_t generated_cmds_addr;
/**
* Address of indirect data to draw with
*/
uint64_t indirect_data_addr;
/**
* Address inside iris_context:draw:generation:ring_bo where to draw ids
*/
uint64_t draw_id_addr;
/**
* Address of the indirect count (can be null, in which case max_draw_count
* is used)
*/
uint64_t draw_count_addr;
/**
* Address to jump to in order to generate more draws
*/
uint64_t gen_addr;
/**
* Address to jump to to end generated draws
*/
uint64_t end_addr;
/**
* Stride between the indirect draw data
*/
uint32_t indirect_data_stride;
/**
* Base index of the current generated draws in the ring buffer (increments
* by ring_count)
*/
uint32_t draw_base;
/**
* Maximum number of generated draw if draw_count_addr is null
*/
uint32_t max_draw_count;
/**
* bits 0-7: ANV_GENERATED_FLAG_*
* bits 8-15: vertex buffer mocs
* bits 16-23: stride between generated commands
*/
uint32_t flags;
/**
* Number of items to generate in the ring buffer
*/
uint32_t ring_count;
};
#define perf_debug(dbg, ...) do { \
if (INTEL_DEBUG(DEBUG_PERF)) \
dbg_printf(__VA_ARGS__); \
if (unlikely(dbg)) \
util_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
} while(0)
struct pipe_context *
iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
void iris_destroy_context(struct pipe_context *ctx);
void iris_lost_context_state(struct iris_batch *batch);
void iris_mark_dirty_dmabuf(struct iris_context *ice,
struct pipe_resource *res);
void iris_flush_dirty_dmabufs(struct iris_context *ice);
void iris_init_blit_functions(struct pipe_context *ctx);
void iris_init_clear_functions(struct pipe_context *ctx);
void iris_init_program_functions(struct pipe_context *ctx);
void iris_init_screen_program_functions(struct pipe_screen *pscreen);
void iris_init_resource_functions(struct pipe_context *ctx);
void iris_init_perfquery_functions(struct pipe_context *ctx);
void iris_update_compiled_shaders(struct iris_context *ice);
void iris_update_compiled_compute_shader(struct iris_context *ice);
void iris_fill_cs_push_const_buffer(struct iris_screen *screen,
struct iris_compiled_shader *shader,
unsigned threads,
uint32_t *dst);
/* iris_blit.c */
#define IRIS_BLORP_RELOC_FLAGS_EXEC_OBJECT_WRITE (1 << 2)
void iris_blorp_surf_for_resource(struct iris_batch *batch,
struct blorp_surf *surf,
struct pipe_resource *p_res,
enum isl_aux_usage aux_usage,
unsigned level,
bool is_render_target);
void iris_copy_region(struct blorp_context *blorp,
struct iris_batch *batch,
struct pipe_resource *dst,
unsigned dst_level,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *src_box);
static inline enum blorp_batch_flags
iris_blorp_flags_for_batch(struct iris_batch *batch)
{
if (batch->name == IRIS_BATCH_COMPUTE)
return BLORP_BATCH_USE_COMPUTE;
if (batch->name == IRIS_BATCH_BLITTER)
return BLORP_BATCH_USE_BLITTER;
return 0;
}
static inline isl_surf_usage_flags_t
iris_blorp_batch_usage(struct iris_batch *batch, bool is_dest)
{
switch (batch->name) {
case IRIS_BATCH_RENDER:
return is_dest ? ISL_SURF_USAGE_RENDER_TARGET_BIT : ISL_SURF_USAGE_TEXTURE_BIT;
case IRIS_BATCH_COMPUTE:
return is_dest ? ISL_SURF_USAGE_STORAGE_BIT : ISL_SURF_USAGE_TEXTURE_BIT;
case IRIS_BATCH_BLITTER:
return is_dest ? ISL_SURF_USAGE_BLITTER_DST_BIT : ISL_SURF_USAGE_BLITTER_SRC_BIT;
default:
unreachable("Unhandled batch type");
}
}
/* iris_draw.c */
void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info,
unsigned drawid_offset,
const struct pipe_draw_indirect_info *indirect,
const struct pipe_draw_start_count_bias *draws,
unsigned num_draws);
void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
/* iris_pipe_control.c */
void iris_emit_pipe_control_flush(struct iris_batch *batch,
const char *reason, uint32_t flags);
void iris_emit_pipe_control_write(struct iris_batch *batch,
const char *reason, uint32_t flags,
struct iris_bo *bo, uint32_t offset,
uint64_t imm);
void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
const char *reason, uint32_t flags);
void iris_emit_buffer_barrier_for(struct iris_batch *batch,
struct iris_bo *bo,
enum iris_domain access);
void iris_flush_all_caches(struct iris_batch *batch);
#define iris_handle_always_flush_cache(batch) \
if (unlikely(batch->screen->driconf.always_flush_cache)) \
iris_flush_all_caches(batch);
void iris_init_flush_functions(struct pipe_context *ctx);
/* iris_program.c */
void iris_compiler_init(struct iris_screen *screen);
void iris_upload_ubo_ssbo_surf_state(struct iris_context *ice,
struct pipe_shader_buffer *buf,
struct iris_state_ref *surf_state,
isl_surf_usage_flags_t usage);
const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
gl_shader_stage stage);
struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
unsigned per_thread_scratch,
gl_shader_stage stage);
const struct iris_state_ref *iris_get_scratch_surf(struct iris_context *ice,
unsigned per_thread_scratch);
uint32_t iris_group_index_to_bti(const struct iris_binding_table *bt,
enum iris_surface_group group,
uint32_t index);
uint32_t iris_bti_to_group_index(const struct iris_binding_table *bt,
enum iris_surface_group group,
uint32_t bti);
void iris_apply_brw_prog_data(struct iris_compiled_shader *shader,
struct brw_stage_prog_data *prog_data);
void iris_apply_elk_prog_data(struct iris_compiled_shader *shader,
struct elk_stage_prog_data *prog_data);
struct intel_cs_dispatch_info
iris_get_cs_dispatch_info(const struct intel_device_info *devinfo,
const struct iris_compiled_shader *shader,
const uint32_t block[3]);
unsigned
iris_cs_push_const_total_size(const struct iris_compiled_shader *shader,
unsigned threads);
uint32_t
iris_fs_barycentric_modes(const struct iris_compiled_shader *shader,
enum intel_msaa_flags pushed_msaa_flags);
bool iris_use_tcs_multi_patch(struct iris_screen *screen);
bool iris_indirect_ubos_use_sampler(struct iris_screen *screen);
const void *iris_get_compiler_options(struct pipe_screen *pscreen,
enum pipe_shader_ir ir,
enum pipe_shader_type pstage);
/* iris_disk_cache.c */
void iris_disk_cache_store(struct disk_cache *cache,
const struct iris_uncompiled_shader *ish,
const struct iris_compiled_shader *shader,
const void *prog_key,
uint32_t prog_key_size);
bool
iris_disk_cache_retrieve(struct iris_screen *screen,
struct u_upload_mgr *uploader,
struct iris_uncompiled_shader *ish,
struct iris_compiled_shader *shader,
const void *prog_key,
uint32_t prog_key_size);
/* iris_program_cache.c */
void iris_init_program_cache(struct iris_context *ice);
void iris_destroy_program_cache(struct iris_context *ice);
struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
enum iris_program_cache_id,
uint32_t key_size,
const void *key);
struct iris_compiled_shader *iris_create_shader_variant(const struct iris_screen *,
void *mem_ctx,
gl_shader_stage stage,
enum iris_program_cache_id cache_id,
uint32_t key_size,
const void *key);
void iris_finalize_program(struct iris_compiled_shader *shader,
uint32_t *streamout,
uint32_t *system_values,
unsigned num_system_values,
unsigned kernel_input_size,
unsigned num_cbufs,
const struct iris_binding_table *bt);
void iris_upload_shader(struct iris_screen *screen,
struct iris_uncompiled_shader *,
struct iris_compiled_shader *,
struct hash_table *driver_ht,
struct u_upload_mgr *uploader,
enum iris_program_cache_id,
uint32_t key_size,
const void *key,
const void *assembly);
void iris_delete_shader_variant(struct iris_compiled_shader *shader);
void iris_destroy_shader_state(struct pipe_context *ctx, void *state);
static inline void
iris_uncompiled_shader_reference(struct pipe_context *ctx,
struct iris_uncompiled_shader **dst,
struct iris_uncompiled_shader *src)
{
if (*dst == src)
return;
struct iris_uncompiled_shader *old_dst = *dst;
if (pipe_reference(old_dst != NULL ? &old_dst->ref : NULL,
src != NULL ? &src->ref : NULL)) {
iris_destroy_shader_state(ctx, *dst);
}
*dst = src;
}
static inline void
iris_shader_variant_reference(struct iris_compiled_shader **dst,
struct iris_compiled_shader *src)
{
struct iris_compiled_shader *old_dst = *dst;
if (pipe_reference(old_dst ? &old_dst->ref: NULL, src ? &src->ref : NULL))
iris_delete_shader_variant(old_dst);
*dst = src;
}
bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
const void *key,
uint32_t key_size,
uint32_t *kernel_out,
void *prog_data_out);
bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const void *prog_data,
uint32_t prog_data_size,
uint32_t *kernel_out,
void *prog_data_out);
void iris_ensure_indirect_generation_shader(struct iris_batch *batch);
/* iris_resolve.c */
void iris_predraw_resolve_inputs(struct iris_context *ice,
struct iris_batch *batch,
bool *draw_aux_buffer_disabled,
gl_shader_stage stage,
bool consider_framebuffer);
void iris_predraw_resolve_framebuffer(struct iris_context *ice,
struct iris_batch *batch,
bool *draw_aux_buffer_disabled);
void iris_predraw_flush_buffers(struct iris_context *ice,
struct iris_batch *batch,
gl_shader_stage stage);
void iris_postdraw_update_resolve_tracking(struct iris_context *ice);
void iris_postdraw_update_image_resolve_tracking(struct iris_context *ice,
gl_shader_stage stage);
int iris_get_driver_query_info(struct pipe_screen *pscreen, unsigned index,
struct pipe_driver_query_info *info);
int iris_get_driver_query_group_info(struct pipe_screen *pscreen,
unsigned index,
struct pipe_driver_query_group_info *info);
/* iris_state.c */
void gfx9_toggle_preemption(struct iris_context *ice,
struct iris_batch *batch,
const struct pipe_draw_info *draw);
static const bool
iris_execute_indirect_draw_supported(const struct iris_context *ice,
const struct pipe_draw_indirect_info *indirect,
const struct pipe_draw_info *draw)
{
const struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct iris_vs_data *vs_data =
iris_vs_data(ice->shaders.prog[MESA_SHADER_VERTEX]);
const bool is_multiview = draw->view_mask != 0;
const size_t struct_size = draw->index_size ?
sizeof(uint32_t) * 5 :
sizeof(uint32_t) * 4;
const bool aligned_stride =
indirect && (indirect->stride == 0 || indirect->stride == struct_size);
return (screen->devinfo->has_indirect_unroll &&
aligned_stride &&
(indirect &&
!indirect->count_from_stream_output) &&
!is_multiview &&
!(vs_data->uses_firstvertex ||
vs_data->uses_baseinstance ||
vs_data->uses_drawid));
}
#ifdef genX
# include "iris_genx_protos.h"
#else
# define genX(x) gfx8_##x
# include "iris_genx_protos.h"
# undef genX
# define genX(x) gfx9_##x
# include "iris_genx_protos.h"
# undef genX
# define genX(x) gfx11_##x
# include "iris_genx_protos.h"
# undef genX
# define genX(x) gfx12_##x
# include "iris_genx_protos.h"
# undef genX
# define genX(x) gfx125_##x
# include "iris_genx_protos.h"
# undef genX
# define genX(x) gfx20_##x
# include "iris_genx_protos.h"
# undef genX
#endif
#endif