mesa/src/compiler
Boris Brezillon ff2ebdc4d6 nir/format_convert: Promote input to 32-bit before packing integers
If we don't do that and the source is not 32-bit we end up with a
bit_size mismatch when doing the ior operation.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29333>
2024-08-20 15:11:14 +00:00
..
clc clc: force linking of spirvs with mismatching pointer types in signatures 2024-07-25 13:25:02 +00:00
glsl nir/glsl: set deref cast mode during function inlining 2024-08-19 23:54:49 +00:00
isaspec build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
nir nir/format_convert: Promote input to 32-bit before packing integers 2024-08-20 15:11:14 +00:00
rust compiler/rust: Force native build for the compiler_proc library 2024-08-08 14:41:52 +00:00
spirv vtn: use new derivative builders 2024-08-08 15:26:07 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
glsl_types.c nir/lower_vars_to_scratch: calculate threshold-limited variable size separately 2024-08-07 14:32:28 +00:00
glsl_types.h nir/lower_vars_to_scratch: calculate threshold-limited variable size separately 2024-08-07 14:32:28 +00:00
meson.build nak: Move bitset to compiler crate 2024-08-07 21:08:18 +00:00
shader_enums.c nir: add SYSTEM_VALUE_BASE_WORKGROUP_ID 2024-04-24 20:18:48 +00:00
shader_enums.h nir: add ACCESS_KEEP_SCALAR, preventing vectorization 2024-08-10 02:14:44 +00:00
shader_info.h nir: add image_block_size_per_thread_agx info 2024-08-12 19:11:23 -04:00