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The glGetGraphicsResetStatusARB from ARB_robustness extension always returns GUILTY_CONTEXT_RESET_ARB and never returns NO_ERROR for guilty context with LOSE_CONTEXT_ON_RESET_ARB strategy. This is because Mesa returns GUILTY_CONTEXT_RESET_ARB if batch_active !=0 whereas kernel driver never reset batch_active and this variable always > 0 for guilty context. The same behaviour also can be observed for batch_pending and INNOCENT_CONTEXT_RESET_ARB. But ARB_robustness spec says: If a reset status other than NO_ERROR is returned and subsequent calls return NO_ERROR, the context reset was encountered and completed. If a reset status is repeatedly returned, the context may be in the process of resetting. 8. How should the application react to a reset context event? RESOLVED: For this extension, the application is expected to query the reset status until NO_ERROR is returned. If a reset is encountered, at least one *RESET* status will be returned. Once NO_ERROR is encountered, the application can safely destroy the old context and create a new one. The main problem is the context may be in the process of resetting and in this case a reset status should be repeatedly returned. But looks like the kernel driver returns nonzero active/pending only if the context reset has already been encountered and completed. For this reason the *RESET* status cannot be repeatedly returned and should be returned only once. The reset_count and brw->reset_count variables can be used to control that glGetGraphicsResetStatusARB returns *RESET* status only once for each context. Note the i915 triggers reset_count twice which allows to return correct reset count immediately after active/pending have been incremented. v2 (idr): Trivial reformatting of comments. Signed-off-by: Pavel Popov <pavel.e.popov@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org> |
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File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.