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This change nukes the RutabagaLayer and makes the
end2end testing layer use Kumquat.
The benefit is not having two different testing
frameworks. Compared to the RutabagaLayer, Kumquat
is more complex, but potentially has more features
in the long run. Some advanatages:
- virtgpu_kumquat_ffi is portable enough that
non-gfxstream libraries (minigbm, others) can
depend on it. This would enable more accurate
gralloc testing long-term.
- multiple different context types can connect to
Kumquat at the same time, rather than just one with
the RutabagaLayer.
- If anyone is bored, it should be pretty easy add
v4l2 apis via an virtio-media like interface.
- The kumquat server can actually call
stream_renderer_teardown(..) when performing
snapshot tests.
- Kumquat relies on EventFd + VkExternalSync:
this can eliminate the need to export the
libplatform sync API outside VK, EGL over the
long-term.
A point of complexity was Gralloc. We have an external
Gralloc instance, but HostConnection also maintains a
thread-local Gralloc instances. The thread-local gralloc
instances can potentially step on the kumquat connection
of the pipe or ASG stream. The solution was for
GrallocEmulated to maintain it's own virtgpu_kumquat
instance.
The proper long-term solution is move gralloc out of
HostConnection entirely.
A prior version of this change relied on:
- vkInitializeKumquat,
- rcCreateDeviceKumquat
- eglInitializeKumquat
since I read somewhere GoogleTest is necessarily
multi-threaded. That turned out to be fake news, so nuke
those functions as well.
Reviewed-by: Aaron Ruby <aruby@blackberry.com>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27246>
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| VERSION | ||
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.