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drivers need to handle NULL cso vertex elements (and others) objects. It is possible the cso code saves/restores NULL objects (if no normal cso object was bound before this was invoked). This led to segfaults (for example demos/cubemap) for apps which were using things like creating mipmaps before drawing anything. |
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| driclient | ||
| egl | ||
| gallium | ||
| glew | ||
| glsl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mesa | ||
| Makefile | ||
| SConscript | ||