Find a file
Paul Berry 8c2b9bd1df i965/fs: Consult brw_wm_prog_data::num_varying_inputs when setting up WM state.
Previously, we assumed that the number of varying inputs consumed by
the fragment shader was equal to the number of bits set in
gl_program::InputsRead.  However, we'll soon be making two changes
that will cause that not to be true:

- We'll stop wasting varying input space for gl_FragCoord and
  gl_FrontFacing, which aren't varyings.

- For fragment shaders that have more than 16 varying inputs, we'll
  adjust the layout of the inputs to account for the fact that the
  SF/SBE pipeline stage can't reorder inputs beyond the first 16; if
  there are GS outputs that the FS doens't use (or vice versa) this
  may cause the number of FS varying inputs to change.

So, instead of trying to guess the number of FS inputs from
gl_program::InputsRead, simply read it from
brw_wm_prog_data:num_varying_inputs, which is guaranteed to be correct
since it's populated by fs_visitor::calculate_urb_setup().

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-09-16 12:53:18 -07:00
bin get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable" 2013-07-31 15:49:48 -07:00
docs mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix 2013-09-13 09:56:36 -05:00
doxygen glsl/build: Build glcpp via the glsl Makefile 2013-01-22 14:33:20 -08:00
include radeonsi: add berlin pci ids 2013-09-06 19:27:23 -04:00
m4 build: Delete cross-compiling macros. 2013-09-09 14:42:33 -07:00
scons scons: Fix implicit python dependency discovery on Windows. 2013-06-08 08:55:06 +01:00
src i965/fs: Consult brw_wm_prog_data::num_varying_inputs when setting up WM state. 2013-09-16 12:53:18 -07:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
Android.mk android: add ilo to the build system 2013-05-06 07:20:07 -07:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Allows choosing VS 10 or 11. 2013-03-12 22:04:04 +00:00
configure.ac Move nv30, nv50 and nvc0 to nouveau. 2013-09-11 21:47:07 +02:00
Makefile.am Makefile.am: Remove api_exec_es* from EXTRA_FILES. 2013-08-02 09:51:57 -07:00
SConstruct build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00
VERSION build: unify mesa version by using a VERSION file 2013-07-29 13:39:29 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

1) install python 2.7
2) install scons (latest)
3) install mingw, flex, and bison
4) install libxml2 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get libxml2-python-2.9.1.win-amd64-py2.7.exe
5) install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
6) install git
7) download mesa from git
  see http://www.mesa3d.org/repository.html
8) run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.