mesa/src/nouveau
Karol Herbst e09045e26c
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nak: the MS location comes last in TLD, same spot as depth compare in TEX
Some Max Payne 3 shaders are impacted by this and probably will fix some
issue there. The VK CTS isn't testing this, but it was verified to fix a
real problem by inserting 0 offsets into the instruction and having CTS
tests fail with the old ordering.

Totals from 3 (0.00% of 1163204) affected shaders:
CodeSize: 2496 -> 2736 (+9.62%)
Static cycle count: 732 -> 741 (+1.23%)

Fixes: ad01fbdda0 ("nak: Add a NIR texture lowering pass")
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40957>
2026-04-15 17:00:07 +00:00
..
ci nvk/ci: document recent flakes 2026-03-23 23:38:32 +00:00
compiler nak: the MS location comes last in TLD, same spot as depth compare in TEX 2026-04-15 17:00:07 +00:00
drm build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
drm-shim nouveau/drm-shim: implement get_zcull_info 2026-03-07 23:21:40 +00:00
headers nil: Add zcull support 2026-02-25 22:42:06 +00:00
mme nouveau/mme: Add unit tests for sharing between compute and 3D scratch registers 2025-10-11 16:58:24 +00:00
nil nvk: don't set sector promotion on texture headers 2026-04-14 21:56:56 +00:00
rust meson: add rust_global_args for flags for all the rust compilations 2025-12-20 00:13:19 +01:00
vulkan nvk: Adjust maxFragmentCombinedOutputResources to match max descriptors limit 2026-04-13 18:44:08 +00:00
winsys nouveau/winsys: Fetch zcull_info on device create 2026-02-25 22:42:06 +00:00
.rustfmt.toml nouveau: Move .rustfmt.toml from NAK to src/nouveau/ 2024-04-08 20:28:43 +00:00
meson.build nouveau: Move codegen back to the src/gallium/drivers/nouveau 2025-05-28 21:01:26 +00:00