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Some Max Payne 3 shaders are impacted by this and probably will fix some
issue there. The VK CTS isn't testing this, but it was verified to fix a
real problem by inserting 0 offsets into the instruction and having CTS
tests fail with the old ordering.
Totals from 3 (0.00% of 1163204) affected shaders:
CodeSize: 2496 -> 2736 (+9.62%)
Static cycle count: 732 -> 741 (+1.23%)
Fixes:
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| .. | ||
| ci | ||
| compiler | ||
| drm | ||
| drm-shim | ||
| headers | ||
| mme | ||
| nil | ||
| rust | ||
| vulkan | ||
| winsys | ||
| .rustfmt.toml | ||
| meson.build | ||