mesa/src
Ian Romanick 8ba157006f i915: Only allow 8 vertex texture units
There's no reason to have more vertex texture units than fragment
texture units on this hardware.  Since increasing the default maximum
number of texture units from 16 to 32, this has triggered some segfault
in i915 driver.  There's probably some array or bitfield that isn't
properly sized now.  This really papers over the bug, but I don't think
I'll lose any sleep over that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74071
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-02-28 15:05:38 -08:00
..
egl egl/wayland: explicitly set __DRIimageLoaderExtension members 2014-02-23 16:42:16 +00:00
gallium r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUs 2014-02-28 16:17:34 -05:00
gbm gbm: export gbm_device_is_format_supported 2014-02-28 22:57:30 +00:00
getopt
glsl glsl: Don't vectorize horizontal expressions. 2014-02-28 10:37:52 -08:00
glx glx: Fix the GLXFBConfig attrib sort priorities 2014-02-26 02:17:12 +01:00
gtest gtest: enable subdir-objects to prevent automake warnings 2013-11-16 14:01:27 +00:00
hgl haiku libGL: Move from gallium target to src/hgl 2014-01-06 15:50:21 -06:00
loader dri: Add a useful error message if someone's packages missed libudev deps. 2014-02-01 10:09:11 -08:00
mapi glapi: add ARB_buffer_storage 2014-02-25 16:04:22 +01:00
mesa i915: Only allow 8 vertex texture units 2014-02-28 15:05:38 -08:00
Makefile.am loader: introduce the loader util lib 2014-01-18 18:47:27 +00:00
SConscript loader: introduce the loader util lib 2014-01-18 18:47:27 +00:00