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Need to signal push constants via a side channel. I tried to disentangle this code, but there are a number of stacked issues here: * We need to upload sysvals. Currently we prefix UBO #0 with sysvals, but this requires a memcpy() of the entire contents of UBO #0. We could create a synthetic UBO instead with sysvals at the end. * We want to push uniforms/sysvals. Currently we push UBO #0 as much as we can, which pushes sysvals automatically by point 1. * We want to optimize out f2f16(uniform). We don't currently handle this. * We want to optimize out uniform-on-uniform/constant operations. Mesa doesn't currently have good support for this. The real solution will look something like: * Create a separate UBO for sysvals. * Let the compiler allocate push constant space as it sees fit ("copy word 12:15 of UBO 1 to word 2:3 of push constant space, as fp16"). * Somehow handle uniform folding when NIR gains support. For now, let's not block the depostfixening. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6476> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.