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The callers already have this value, and we would like to make it follow different rules other than stage that might not be visible to the helper function, so just pass explicitly. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9779>
175 lines
4.9 KiB
C++
175 lines
4.9 KiB
C++
/*
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* Copyright © 2018 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <gtest/gtest.h>
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#include "brw_vec4.h"
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#include "program/program.h"
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using namespace brw;
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class dead_code_eliminate_test : public ::testing::Test {
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virtual void SetUp();
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virtual void TearDown();
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public:
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struct brw_compiler *compiler;
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struct gen_device_info *devinfo;
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void *ctx;
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struct gl_shader_program *shader_prog;
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struct brw_vue_prog_data *prog_data;
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vec4_visitor *v;
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};
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class dead_code_eliminate_vec4_visitor : public vec4_visitor
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{
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public:
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dead_code_eliminate_vec4_visitor(struct brw_compiler *compiler,
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void *mem_ctx,
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nir_shader *shader,
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struct brw_vue_prog_data *prog_data)
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: vec4_visitor(compiler, NULL, NULL, prog_data, shader, mem_ctx,
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false /* no_spills */, -1, false)
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{
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prog_data->dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
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}
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protected:
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virtual dst_reg *make_reg_for_system_value(int /* location */)
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{
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unreachable("Not reached");
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}
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virtual void setup_payload()
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{
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unreachable("Not reached");
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}
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virtual void emit_prolog()
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{
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unreachable("Not reached");
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}
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virtual void emit_thread_end()
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{
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unreachable("Not reached");
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}
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virtual void emit_urb_write_header(int /* mrf */)
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{
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unreachable("Not reached");
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}
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virtual vec4_instruction *emit_urb_write_opcode(bool /* complete */)
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{
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unreachable("Not reached");
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}
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};
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void dead_code_eliminate_test::SetUp()
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{
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ctx = ralloc_context(NULL);
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compiler = rzalloc(ctx, struct brw_compiler);
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devinfo = rzalloc(ctx, struct gen_device_info);
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compiler->devinfo = devinfo;
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prog_data = ralloc(ctx, struct brw_vue_prog_data);
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nir_shader *shader =
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nir_shader_create(ctx, MESA_SHADER_VERTEX, NULL, NULL);
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v = new dead_code_eliminate_vec4_visitor(compiler, ctx, shader, prog_data);
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devinfo->gen = 4;
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devinfo->genx10 = devinfo->gen * 10;
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}
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void dead_code_eliminate_test::TearDown()
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{
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delete v;
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v = NULL;
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ralloc_free(ctx);
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ctx = NULL;
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}
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static void
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dead_code_eliminate(vec4_visitor *v)
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{
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const bool print = getenv("TEST_DEBUG");
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if (print) {
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fprintf(stderr, "instructions before:\n");
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v->dump_instructions();
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}
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v->calculate_cfg();
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v->dead_code_eliminate();
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if (print) {
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fprintf(stderr, "instructions after:\n");
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v->dump_instructions();
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}
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}
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TEST_F(dead_code_eliminate_test, some_dead_channels_all_flags_used)
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{
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const vec4_builder bld = vec4_builder(v).at_end();
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src_reg r1 = src_reg(v, glsl_type::vec4_type);
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src_reg r2 = src_reg(v, glsl_type::vec4_type);
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src_reg r3 = src_reg(v, glsl_type::vec4_type);
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src_reg r4 = src_reg(v, glsl_type::vec4_type);
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src_reg r5 = src_reg(v, glsl_type::vec4_type);
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src_reg r6 = src_reg(v, glsl_type::vec4_type);
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/* Sequence like the following should not be modified by DCE.
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*
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* cmp.l.f0(8) g4<1>F g2<4,4,1>.wF g1<4,4,1>.xF
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* mov(8) g5<1>.xF g4<4,4,1>.xF
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* (+f0.x) sel(8) g6<1>UD g3<4>UD g6<4>UD
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*/
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vec4_instruction *test_cmp =
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bld.CMP(dst_reg(r4), r2, r1, BRW_CONDITIONAL_L);
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test_cmp->src[0].swizzle = BRW_SWIZZLE_WWWW;
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test_cmp->src[1].swizzle = BRW_SWIZZLE_XXXX;
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vec4_instruction *test_mov =
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bld.MOV(dst_reg(r5), r4);
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test_mov->dst.writemask = WRITEMASK_X;
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test_mov->src[0].swizzle = BRW_SWIZZLE_XXXX;
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vec4_instruction *test_sel =
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bld.SEL(dst_reg(r6), r3, r6);
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set_predicate(BRW_PREDICATE_NORMAL, test_sel);
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/* The scratch write is here just to make r5 and r6 be live so that the
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* whole program doesn't get eliminated by DCE.
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*/
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v->emit(v->SCRATCH_WRITE(dst_reg(r4), r6, r5));
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dead_code_eliminate(v);
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EXPECT_EQ(test_cmp->dst.writemask, WRITEMASK_XYZW);
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}
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