mesa/src/compiler
Yonggang Luo 8b2d2dd43d compiler: Move WRITEMASK_* from prog_instruction.h into shader_enums.h
Because both compiler/glsl/* and intel/compiler accessed it, so do the move

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24438>
2023-08-03 22:00:15 +00:00
..
clc clc: rework optional subgroup feature 2023-07-07 12:27:35 +00:00
glsl compiler: Move WRITEMASK_* from prog_instruction.h into shader_enums.h 2023-08-03 22:00:15 +00:00
isaspec isaspec: Add initial decoding support 2023-07-28 18:41:58 +00:00
nir nir/builder: Don't assume we have compiler options 2023-08-03 21:20:30 +00:00
spirv nir: Rename scoped_barrier -> barrier 2023-08-01 23:18:29 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: set alignment=1 by default for handling empty struct/interface in glsl_types.cpp 2023-06-28 21:16:05 +00:00
glsl_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
meson.build compiler: Move spirv into a module of its own 2023-06-20 16:18:08 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
nir_types.h compiler/types: Be consistent when naming array element/size 2023-06-15 03:43:46 +00:00
shader_enums.c compiler: Add mesa_scope_name() function 2023-06-19 23:29:26 +00:00
shader_enums.h compiler: Move WRITEMASK_* from prog_instruction.h into shader_enums.h 2023-08-03 22:00:15 +00:00
shader_info.h vtn: more CL subgroups 2023-07-07 12:27:35 +00:00