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The ARB_get_program_binary spec says "OpenGL 3.0 is required." The nearly identical OES_get_program_binary extension is available for OpenGL ES 2.0, so I don't see how / why OpenGL 3.0 is a requirement for the ARB version. Let's just enable whenever GL_ARB_shader_objects is available. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> |
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