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We use magic numbers for node types in many places of the RADV code. This commit adds an enum for the node types and uses it to replace magic numbers in the acceleration structure build code. Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16650>
109 lines
No EOL
3.4 KiB
C
109 lines
No EOL
3.4 KiB
C
/*
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* Copyright © 2021 Bas Nieuwenhuizen
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef RADV_ACCELERATION_STRUCTURE_H
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#define RADV_ACCELERATION_STRUCTURE_H
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#include <stdint.h>
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#include <vulkan/vulkan.h>
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enum radv_bvh_node_type {
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radv_bvh_node_triangle = 0,
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radv_bvh_node_internal = 5,
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radv_bvh_node_instance = 6,
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radv_bvh_node_aabb = 7,
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};
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struct radv_accel_struct_serialization_header {
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uint8_t driver_uuid[VK_UUID_SIZE];
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uint8_t accel_struct_compat[VK_UUID_SIZE];
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uint64_t serialization_size;
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uint64_t compacted_size;
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uint64_t instance_count;
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uint64_t instances[];
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};
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struct radv_accel_struct_header {
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uint32_t root_node_offset;
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uint32_t reserved;
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float aabb[2][3];
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/* Everything after this gets updated/copied from the CPU. */
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uint64_t compacted_size;
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uint64_t serialization_size;
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uint32_t copy_dispatch_size[3];
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uint64_t instance_offset;
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uint64_t instance_count;
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};
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struct radv_bvh_triangle_node {
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float coords[3][3];
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uint32_t reserved[3];
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uint32_t triangle_id;
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/* flags in upper 4 bits */
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uint32_t geometry_id_and_flags;
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uint32_t reserved2;
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uint32_t id;
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};
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struct radv_bvh_aabb_node {
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float aabb[2][3];
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uint32_t primitive_id;
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/* flags in upper 4 bits */
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uint32_t geometry_id_and_flags;
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uint32_t reserved[8];
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};
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struct radv_bvh_instance_node {
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uint64_t base_ptr;
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/* lower 24 bits are the custom instance index, upper 8 bits are the visibility mask */
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uint32_t custom_instance_and_mask;
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/* lower 24 bits are the sbt offset, upper 8 bits are VkGeometryInstanceFlagsKHR */
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uint32_t sbt_offset_and_flags;
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/* The translation component is actually a pre-translation instead of a post-translation. If you
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* want to get a proper matrix out of it you need to apply the directional component of the
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* matrix to it. The pre-translation of the world->object matrix is the same as the
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* post-translation of the object->world matrix so this way we can share data between both
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* matrices. */
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float wto_matrix[12];
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float aabb[2][3];
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uint32_t instance_id;
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/* Object to world matrix transposed from the initial transform. Translate part is store in the
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* wto_matrix. */
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float otw_matrix[9];
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};
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struct radv_bvh_box16_node {
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uint32_t children[4];
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uint32_t coords[4][3];
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};
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struct radv_bvh_box32_node {
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uint32_t children[4];
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float coords[4][2][3];
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uint32_t reserved[4];
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};
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#endif |