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Acked-by: Dave Airlie <airlied@redhat.com> We already use GFX9 and I don't want us to have confusing naming in the driver. GFXn naming is better from the driver perspective, because it's the real version of the gfx portion of the hw. Also, CIK means Bonaire-Kaveri-Kabini, it doesn't mean CI. It shouldn't confuse our SDMA, UVD, VCE etc. code much. Those have nothing to do with GFXn and they have their own version numbers.
179 lines
5.1 KiB
C
179 lines
5.1 KiB
C
/*
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* Copyright 2012 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include "ac_nir_to_llvm.h"
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#include "ac_shader_util.h"
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#include "sid.h"
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unsigned
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ac_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
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bool writes_samplemask)
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{
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if (writes_z) {
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/* Z needs 32 bits. */
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if (writes_samplemask)
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return V_028710_SPI_SHADER_32_ABGR;
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else if (writes_stencil)
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return V_028710_SPI_SHADER_32_GR;
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else
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return V_028710_SPI_SHADER_32_R;
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} else if (writes_stencil || writes_samplemask) {
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/* Both stencil and sample mask need only 16 bits. */
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return V_028710_SPI_SHADER_UINT16_ABGR;
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} else {
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return V_028710_SPI_SHADER_ZERO;
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}
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}
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unsigned
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ac_get_cb_shader_mask(unsigned spi_shader_col_format)
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{
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unsigned i, cb_shader_mask = 0;
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for (i = 0; i < 8; i++) {
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switch ((spi_shader_col_format >> (i * 4)) & 0xf) {
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case V_028714_SPI_SHADER_ZERO:
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break;
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case V_028714_SPI_SHADER_32_R:
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cb_shader_mask |= 0x1 << (i * 4);
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break;
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case V_028714_SPI_SHADER_32_GR:
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cb_shader_mask |= 0x3 << (i * 4);
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break;
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case V_028714_SPI_SHADER_32_AR:
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cb_shader_mask |= 0x9 << (i * 4);
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break;
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case V_028714_SPI_SHADER_FP16_ABGR:
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case V_028714_SPI_SHADER_UNORM16_ABGR:
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case V_028714_SPI_SHADER_SNORM16_ABGR:
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case V_028714_SPI_SHADER_UINT16_ABGR:
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case V_028714_SPI_SHADER_SINT16_ABGR:
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case V_028714_SPI_SHADER_32_ABGR:
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cb_shader_mask |= 0xf << (i * 4);
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break;
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default:
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assert(0);
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}
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}
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return cb_shader_mask;
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}
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/**
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* Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
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* geometry shader.
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*/
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uint32_t
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ac_vgt_gs_mode(unsigned gs_max_vert_out, enum chip_class chip_class)
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{
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unsigned cut_mode;
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if (gs_max_vert_out <= 128) {
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cut_mode = V_028A40_GS_CUT_128;
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} else if (gs_max_vert_out <= 256) {
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cut_mode = V_028A40_GS_CUT_256;
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} else if (gs_max_vert_out <= 512) {
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cut_mode = V_028A40_GS_CUT_512;
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} else {
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assert(gs_max_vert_out <= 1024);
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cut_mode = V_028A40_GS_CUT_1024;
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}
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return S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
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S_028A40_CUT_MODE(cut_mode)|
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S_028A40_ES_WRITE_OPTIMIZE(chip_class <= GFX8) |
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S_028A40_GS_WRITE_OPTIMIZE(1) |
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S_028A40_ONCHIP(chip_class >= GFX9 ? 1 : 0);
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}
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void
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ac_export_mrt_z(struct ac_llvm_context *ctx, LLVMValueRef depth,
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LLVMValueRef stencil, LLVMValueRef samplemask,
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struct ac_export_args *args)
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{
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unsigned mask = 0;
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unsigned format = ac_get_spi_shader_z_format(depth != NULL,
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stencil != NULL,
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samplemask != NULL);
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assert(depth || stencil || samplemask);
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memset(args, 0, sizeof(*args));
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args->valid_mask = 1; /* whether the EXEC mask is valid */
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args->done = 1; /* DONE bit */
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/* Specify the target we are exporting */
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args->target = V_008DFC_SQ_EXP_MRTZ;
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args->compr = 0; /* COMP flag */
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args->out[0] = LLVMGetUndef(ctx->f32); /* R, depth */
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args->out[1] = LLVMGetUndef(ctx->f32); /* G, stencil test val[0:7], stencil op val[8:15] */
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args->out[2] = LLVMGetUndef(ctx->f32); /* B, sample mask */
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args->out[3] = LLVMGetUndef(ctx->f32); /* A, alpha to mask */
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if (format == V_028710_SPI_SHADER_UINT16_ABGR) {
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assert(!depth);
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args->compr = 1; /* COMPR flag */
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if (stencil) {
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/* Stencil should be in X[23:16]. */
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stencil = ac_to_integer(ctx, stencil);
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stencil = LLVMBuildShl(ctx->builder, stencil,
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LLVMConstInt(ctx->i32, 16, 0), "");
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args->out[0] = ac_to_float(ctx, stencil);
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mask |= 0x3;
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}
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if (samplemask) {
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/* SampleMask should be in Y[15:0]. */
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args->out[1] = samplemask;
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mask |= 0xc;
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}
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} else {
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if (depth) {
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args->out[0] = depth;
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mask |= 0x1;
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}
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if (stencil) {
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args->out[1] = stencil;
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mask |= 0x2;
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}
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if (samplemask) {
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args->out[2] = samplemask;
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mask |= 0x4;
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}
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}
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/* GFX6 (except OLAND and HAINAN) has a bug that it only looks
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* at the X writemask component. */
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if (ctx->chip_class == GFX6 &&
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ctx->family != CHIP_OLAND &&
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ctx->family != CHIP_HAINAN)
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mask |= 0x1;
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/* Specify which components to enable */
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args->enabled_channels = mask;
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}
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