mesa/src
Rob Clark 8a700c562c freedreno: fix crash on smaller gpus and higher resolutions
Devices with smaller GMEM size need more tiles.  On db410c at 2048x1152,
glmark2 shadow needed ~330 tiles for fullscreen.  Lets bump it up to
512.  (Maybe with MRT you could end up needing more, but at that point
things are probably going to be painfully slow.)

Signed-off-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 7295428e41)
2016-07-07 16:12:33 +01:00
..
compiler glsl: Ignore ir_texture in lower_const_arrays_to_uniforms. 2016-07-07 16:12:31 +01:00
egl egl: android: don't add the image loader extension for !render_node 2016-06-07 12:35:40 +01:00
gallium freedreno: fix crash on smaller gpus and higher resolutions 2016-07-07 16:12:33 +01:00
gbm gbm: remove define _DEFAULT_SOURCE 2016-05-23 12:09:11 +01:00
getopt
glx glx: fix crash with bad fbconfig 2016-06-14 15:48:39 +01:00
gtest
hgl
intel anv: vulkan: remove the anv_device.$(OBJEXT) rule 2016-07-07 16:12:33 +01:00
loader loader: add a libdrm case for loader_get_device_name_for_fd 2016-04-21 14:41:41 +01:00
mapi mapi: Export all GLES 3.1 functions in libGLESv2.so 2016-07-07 16:12:32 +01:00
mesa Revert "st/glsl_to_tgsi: don't increase immediate index by 1." 2016-07-07 16:12:33 +01:00
util mesa: Add .gitignore entries for make check binaries 2016-05-25 09:41:44 -07:00
Makefile.am automake: don't mandate git_sha1.h/MESA_GIT_SHA1 2016-07-07 16:12:33 +01:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00