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glsl
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compiler: add glsl_print_type
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2020-08-17 11:06:49 +00:00 |
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nir
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nir: handle load_input_vertex in nir_get_io_offset_src
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2020-08-17 11:06:49 +00:00 |
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spirv
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spirv/vtn_cfg.c: Include util/debug.h for env_var_as_boolean.
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2020-08-16 06:27:34 +00:00 |
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Android.glsl.gen.mk
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Android: Fixes for Q and R
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2020-07-15 20:49:24 +00:00 |
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Android.glsl.mk
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Android.mk
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Android.nir.gen.mk
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nir: Add missing dependency in Android.nir.gen.mk
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2019-08-19 09:53:18 +03:00 |
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Android.nir.mk
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builtin_type_macros.h
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glsl_types: vec8/vec16 support
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2018-03-25 10:42:54 -04:00 |
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glsl_types.cpp
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compiler: add glsl_print_type
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2020-08-17 11:06:49 +00:00 |
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glsl_types.h
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compiler: add glsl_print_type
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2020-08-17 11:06:49 +00:00 |
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Makefile.sources
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nir: Add a structurizer
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2020-08-14 20:35:36 +00:00 |
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meson.build
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meson: use gnu_symbol_visibility argument
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2020-06-01 18:59:18 +00:00 |
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nir_types.cpp
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compiler/types: Add a struct_type_is_packed wrapper
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2020-08-04 03:05:34 +00:00 |
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nir_types.h
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compiler/types: Add a struct_type_is_packed wrapper
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2020-08-04 03:05:34 +00:00 |
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SConscript
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spirv: Fix building with SCons
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2018-03-30 14:33:03 -06:00 |
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SConscript.glsl
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Move compiler.h and imports.h/c from src/mesa/main into src/util
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2020-03-27 21:00:09 +00:00 |
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SConscript.nir
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nir: mako all the intrinsics
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2018-03-27 08:36:37 -04:00 |
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SConscript.spirv
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spirv: Fix building with SCons
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2018-03-30 14:33:03 -06:00 |
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shader_enums.c
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compiler: Add a system value for the line coord
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2020-07-06 21:59:15 +00:00 |
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shader_enums.h
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mesa: do not use bitfields for advanced-blend state
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2020-07-17 06:19:16 +00:00 |
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shader_info.h
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spirv: Add support for SPV_EXT_shader_atomic_float
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2020-07-21 05:01:34 +00:00 |