mesa/src/compiler
2020-08-17 11:06:49 +00:00
..
glsl compiler: add glsl_print_type 2020-08-17 11:06:49 +00:00
nir nir: handle load_input_vertex in nir_get_io_offset_src 2020-08-17 11:06:49 +00:00
spirv spirv/vtn_cfg.c: Include util/debug.h for env_var_as_boolean. 2020-08-16 06:27:34 +00:00
Android.glsl.gen.mk Android: Fixes for Q and R 2020-07-15 20:49:24 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp compiler: add glsl_print_type 2020-08-17 11:06:49 +00:00
glsl_types.h compiler: add glsl_print_type 2020-08-17 11:06:49 +00:00
Makefile.sources nir: Add a structurizer 2020-08-14 20:35:36 +00:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
nir_types.cpp compiler/types: Add a struct_type_is_packed wrapper 2020-08-04 03:05:34 +00:00
nir_types.h compiler/types: Add a struct_type_is_packed wrapper 2020-08-04 03:05:34 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: Add a system value for the line coord 2020-07-06 21:59:15 +00:00
shader_enums.h mesa: do not use bitfields for advanced-blend state 2020-07-17 06:19:16 +00:00
shader_info.h spirv: Add support for SPV_EXT_shader_atomic_float 2020-07-21 05:01:34 +00:00