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_mesa_strtod() is used for shader/program parsing where the decimal point character is always '.' Use strtod_l() with a "C" locale to ensure correct string->double conversion when the actual locale uses another character such as ',' for the decimal point. Fixes bug 24531. |
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| gallium | ||
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| glu | ||
| glut | ||
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| glx | ||
| mesa | ||
| xvmc | ||
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