mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-20 19:58:19 +02:00
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: c950fe97a0 ("anv: implement generated (indexed) indirect draws")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20497>
727 lines
28 KiB
C
727 lines
28 KiB
C
/*
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* Copyright © 2022 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef GENX_CMD_GENERATED_INDIRECT_DRAW_H
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#define GENX_CMD_GENERATED_INDIRECT_DRAW_H
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#include <assert.h>
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#include <stdbool.h>
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#include "util/macros.h"
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#include "common/intel_genX_state.h"
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#include "anv_private.h"
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#include "anv_generated_indirect_draws.h"
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#if GFX_VER < 11
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#error "Generated draws optimization not supported prior to Gfx11"
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#endif
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/* This is a maximum number of items a fragment shader can generate due to the
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* viewport size.
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*/
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#define MAX_GENERATED_DRAW_COUNT (8192 * 8192)
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static void
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genX(cmd_buffer_emit_generate_draws_pipeline)(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_batch *batch = &cmd_buffer->generation_batch;
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struct anv_device *device = cmd_buffer->device;
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const struct anv_shader_bin *draw_kernel = device->generated_draw_kernel;
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const struct brw_wm_prog_data *prog_data =
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brw_wm_prog_data_const(draw_kernel->prog_data);
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uint32_t *dw = anv_batch_emitn(batch,
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1 + 2 * GENX(VERTEX_ELEMENT_STATE_length),
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GENX(3DSTATE_VERTEX_ELEMENTS));
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/* You might think there is some shady stuff going here and you would be
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* right. We're setting up 2 VERTEX_ELEMENT_STATE yet we're only providing
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* 1 (positions) VERTEX_BUFFER_STATE later.
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*
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* Find more about how to set up a 3D pipeline with a fragment shader but
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* without a vertex shader in blorp_emit_vertex_elements() in
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* blorp_genX_exec.h.
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*/
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GENX(VERTEX_ELEMENT_STATE_pack)(
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batch, dw + 1, &(struct GENX(VERTEX_ELEMENT_STATE)) {
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.VertexBufferIndex = 1,
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.Valid = true,
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.SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
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.SourceElementOffset = 0,
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.Component0Control = VFCOMP_STORE_SRC,
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.Component1Control = VFCOMP_STORE_0,
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.Component2Control = VFCOMP_STORE_0,
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.Component3Control = VFCOMP_STORE_0,
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});
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GENX(VERTEX_ELEMENT_STATE_pack)(
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batch, dw + 3, &(struct GENX(VERTEX_ELEMENT_STATE)) {
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.VertexBufferIndex = 0,
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.Valid = true,
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.SourceElementFormat = ISL_FORMAT_R32G32B32_FLOAT,
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.SourceElementOffset = 0,
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.Component0Control = VFCOMP_STORE_SRC,
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.Component1Control = VFCOMP_STORE_SRC,
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.Component2Control = VFCOMP_STORE_SRC,
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.Component3Control = VFCOMP_STORE_1_FP,
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});
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anv_batch_emit(batch, GENX(3DSTATE_VF_STATISTICS), vf);
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anv_batch_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs) {
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sgvs.InstanceIDEnable = true;
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sgvs.InstanceIDComponentNumber = COMP_1;
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sgvs.InstanceIDElementOffset = 0;
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}
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anv_batch_emit(batch, GENX(3DSTATE_VF_SGVS_2), sgvs);
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anv_batch_emit(batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
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vfi.InstancingEnable = false;
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vfi.VertexElementIndex = 0;
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}
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anv_batch_emit(batch, GENX(3DSTATE_VF_INSTANCING), vfi) {
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vfi.InstancingEnable = false;
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vfi.VertexElementIndex = 1;
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}
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anv_batch_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
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topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
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}
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/* Emit URB setup. We tell it that the VS is active because we want it to
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* allocate space for the VS. Even though one isn't run, we need VUEs to
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* store the data that VF is going to pass to SOL.
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*/
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const unsigned entry_size[4] = { DIV_ROUND_UP(32, 64), 1, 1, 1 };
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genX(emit_l3_config)(batch, device, device->generated_draw_l3_config);
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cmd_buffer->state.current_l3_config = device->generated_draw_l3_config;
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enum intel_urb_deref_block_size deref_block_size;
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genX(emit_urb_setup)(device, batch, device->generated_draw_l3_config,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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entry_size, &deref_block_size);
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anv_batch_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {
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ps_blend.HasWriteableRT = true;
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}
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anv_batch_emit(batch, GENX(3DSTATE_WM_DEPTH_STENCIL), wm);
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#if GFX_VER >= 12
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anv_batch_emit(batch, GENX(3DSTATE_DEPTH_BOUNDS), db) {
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db.DepthBoundsTestEnable = false;
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db.DepthBoundsTestMinValue = 0.0;
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db.DepthBoundsTestMaxValue = 1.0;
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}
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#endif
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anv_batch_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms);
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anv_batch_emit(batch, GENX(3DSTATE_SAMPLE_MASK), sm) {
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sm.SampleMask = 0x1;
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}
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anv_batch_emit(batch, GENX(3DSTATE_VS), vs);
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anv_batch_emit(batch, GENX(3DSTATE_HS), hs);
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anv_batch_emit(batch, GENX(3DSTATE_TE), te);
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anv_batch_emit(batch, GENX(3DSTATE_DS), DS);
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anv_batch_emit(batch, GENX(3DSTATE_STREAMOUT), so);
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anv_batch_emit(batch, GENX(3DSTATE_GS), gs);
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anv_batch_emit(batch, GENX(3DSTATE_CLIP), clip) {
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clip.PerspectiveDivideDisable = true;
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}
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anv_batch_emit(batch, GENX(3DSTATE_SF), sf) {
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#if GFX_VER >= 12
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sf.DerefBlockSize = deref_block_size;
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#endif
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}
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anv_batch_emit(batch, GENX(3DSTATE_RASTER), raster) {
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raster.CullMode = CULLMODE_NONE;
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}
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anv_batch_emit(batch, GENX(3DSTATE_SBE), sbe) {
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sbe.VertexURBEntryReadOffset = 1;
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sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
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sbe.VertexURBEntryReadLength = MAX2((prog_data->num_varying_inputs + 1) / 2, 1);
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sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
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sbe.ForceVertexURBEntryReadLength = true;
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sbe.ForceVertexURBEntryReadOffset = true;
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for (unsigned i = 0; i < 32; i++)
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sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
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}
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anv_batch_emit(batch, GENX(3DSTATE_WM), wm);
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anv_batch_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {
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psx.PixelShaderValid = true;
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psx.AttributeEnable = prog_data->num_varying_inputs > 0;
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psx.PixelShaderIsPerSample = prog_data->persample_dispatch;
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psx.PixelShaderComputedDepthMode = prog_data->computed_depth_mode;
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psx.PixelShaderComputesStencil = prog_data->computed_stencil;
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}
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anv_batch_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), cc) {
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struct anv_state cc_state =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, 4 * GENX(CC_VIEWPORT_length), 32);
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struct GENX(CC_VIEWPORT) cc_viewport = {
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.MinimumDepth = 0.0f,
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.MaximumDepth = 1.0f,
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};
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GENX(CC_VIEWPORT_pack)(NULL, cc_state.map, &cc_viewport);
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cc.CCViewportPointer = cc_state.offset;
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}
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#if GFX_VER >= 12
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/* Disable Primitive Replication. */
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anv_batch_emit(batch, GENX(3DSTATE_PRIMITIVE_REPLICATION), pr);
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#endif
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anv_batch_emit(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc);
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anv_batch_emit(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_HS), alloc);
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anv_batch_emit(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_DS), alloc);
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anv_batch_emit(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_GS), alloc);
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anv_batch_emit(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_PS), alloc) {
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alloc.ConstantBufferOffset = 0;
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alloc.ConstantBufferSize = cmd_buffer->device->info->max_constant_urb_size_kb;
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}
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#if GFX_VERx10 == 125
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/* DG2: Wa_22011440098
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* MTL: Wa_18022330953
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*
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* In 3D mode, after programming push constant alloc command immediately
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* program push constant command(ZERO length) without any commit between
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* them.
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*
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* Note that Wa_16011448509 isn't needed here as all address bits are zero.
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*/
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CONSTANT_ALL), c) {
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/* Update empty push constants for all stages (bitmask = 11111b) */
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c.ShaderUpdateEnable = 0x1f;
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c.MOCS = anv_mocs(cmd_buffer->device, NULL, 0);
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}
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#endif
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cmd_buffer->state.gfx.vb_dirty = BITFIELD_BIT(0) | BITFIELD_BIT(1);
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cmd_buffer->state.gfx.dirty |= ~(ANV_CMD_DIRTY_INDEX_BUFFER |
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ANV_CMD_DIRTY_XFB_ENABLE);
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cmd_buffer->state.push_constants_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
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cmd_buffer->state.gfx.push_constant_stages = VK_SHADER_STAGE_FRAGMENT_BIT;
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vk_dynamic_graphics_state_dirty_all(&cmd_buffer->vk.dynamic_graphics_state);
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}
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static void
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genX(cmd_buffer_emit_generate_draws_vertex)(struct anv_cmd_buffer *cmd_buffer,
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uint32_t draw_count)
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{
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struct anv_batch *batch = &cmd_buffer->generation_batch;
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struct anv_state vs_data_state =
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anv_cmd_buffer_alloc_dynamic_state(
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cmd_buffer, 9 * sizeof(uint32_t), 32);
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float x0 = 0.0f, x1 = MIN2(draw_count, 8192);
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float y0 = 0.0f, y1 = DIV_ROUND_UP(draw_count, 8192);
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float z = 0.0f;
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float *vertices = vs_data_state.map;
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vertices[0] = x1; vertices[1] = y1; vertices[2] = z; /* v0 */
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vertices[3] = x0; vertices[4] = y1; vertices[5] = z; /* v1 */
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vertices[6] = x0; vertices[7] = y0; vertices[8] = z; /* v2 */
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uint32_t *dw = anv_batch_emitn(batch,
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1 + GENX(VERTEX_BUFFER_STATE_length),
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GENX(3DSTATE_VERTEX_BUFFERS));
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GENX(VERTEX_BUFFER_STATE_pack)(batch, dw + 1,
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&(struct GENX(VERTEX_BUFFER_STATE)) {
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.VertexBufferIndex = 0,
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.AddressModifyEnable = true,
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.BufferStartingAddress = (struct anv_address) {
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.bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
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.offset = vs_data_state.offset,
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},
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.BufferPitch = 3 * sizeof(float),
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.BufferSize = 9 * sizeof(float),
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.MOCS = anv_mocs(cmd_buffer->device, NULL, 0),
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#if GFX_VER >= 12
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.L3BypassDisable = true,
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#endif
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});
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}
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static struct anv_state
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genX(cmd_buffer_alloc_generated_push_data)(struct anv_cmd_buffer *cmd_buffer)
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{
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return anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
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sizeof(struct anv_generate_indirect_params),
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ANV_UBO_ALIGNMENT);
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}
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static struct anv_state
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genX(cmd_buffer_emit_generated_push_data)(struct anv_cmd_buffer *cmd_buffer,
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struct anv_state push_data_state)
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{
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struct anv_batch *batch = &cmd_buffer->generation_batch;
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struct anv_address push_data_addr = anv_state_pool_state_address(
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&cmd_buffer->device->dynamic_state_pool, push_data_state);
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/* Don't use 3DSTATE_CONSTANT_ALL on Gfx12.0 due to Wa_16011448509 */
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#if GFX_VERx10 > 120
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const uint32_t num_dwords = GENX(3DSTATE_CONSTANT_ALL_length) +
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GENX(3DSTATE_CONSTANT_ALL_DATA_length);
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uint32_t *dw =
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anv_batch_emitn(batch, num_dwords,
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GENX(3DSTATE_CONSTANT_ALL),
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.ShaderUpdateEnable = BITFIELD_BIT(MESA_SHADER_FRAGMENT),
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.PointerBufferMask = 0x1,
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.MOCS = anv_mocs(cmd_buffer->device, NULL, 0));
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GENX(3DSTATE_CONSTANT_ALL_DATA_pack)(
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batch, dw + GENX(3DSTATE_CONSTANT_ALL_length),
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&(struct GENX(3DSTATE_CONSTANT_ALL_DATA)) {
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.PointerToConstantBuffer = push_data_addr,
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.ConstantBufferReadLength = DIV_ROUND_UP(push_data_state.alloc_size, 32),
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});
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#else
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anv_batch_emit(batch, GENX(3DSTATE_CONSTANT_PS), c) {
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c.MOCS = anv_mocs(cmd_buffer->device, NULL, 0);
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c.ConstantBody.ReadLength[0] = DIV_ROUND_UP(push_data_state.alloc_size, 32);
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c.ConstantBody.Buffer[0] = push_data_addr;
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}
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#endif
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return push_data_state;
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}
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static struct anv_generate_indirect_params *
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genX(cmd_buffer_emit_generate_draws)(struct anv_cmd_buffer *cmd_buffer,
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struct anv_address generated_cmds_addr,
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struct anv_address indirect_data_addr,
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uint32_t indirect_data_stride,
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uint32_t item_base,
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uint32_t item_count,
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bool indexed)
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{
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struct anv_device *device = cmd_buffer->device;
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struct anv_batch *batch = &cmd_buffer->generation_batch;
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const struct anv_shader_bin *draw_kernel = device->generated_draw_kernel;
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const struct brw_wm_prog_data *prog_data =
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brw_wm_prog_data_const(draw_kernel->prog_data);
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anv_batch_emit(batch, GENX(3DSTATE_PS), ps) {
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intel_set_ps_dispatch_state(&ps, device->info, prog_data,
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1 /* rasterization_samples */,
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0 /* msaa_flags */);
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ps.VectorMaskEnable = prog_data->uses_vmask;
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ps.BindingTableEntryCount = 0;
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ps.PushConstantEnable = prog_data->base.nr_params > 0 ||
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prog_data->base.ubo_ranges[0].length;
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ps.DispatchGRFStartRegisterForConstantSetupData0 =
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brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 0);
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ps.DispatchGRFStartRegisterForConstantSetupData1 =
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brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 1);
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ps.DispatchGRFStartRegisterForConstantSetupData2 =
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brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 2);
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ps.KernelStartPointer0 = draw_kernel->kernel.offset +
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brw_wm_prog_data_prog_offset(prog_data, ps, 0);
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ps.KernelStartPointer1 = draw_kernel->kernel.offset +
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brw_wm_prog_data_prog_offset(prog_data, ps, 1);
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ps.KernelStartPointer2 = draw_kernel->kernel.offset +
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brw_wm_prog_data_prog_offset(prog_data, ps, 2);
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ps.MaximumNumberofThreadsPerPSD = device->info->max_threads_per_psd - 1;
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}
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genX(cmd_buffer_emit_generate_draws_vertex)(cmd_buffer, item_count);
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struct anv_state push_data_state =
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genX(cmd_buffer_alloc_generated_push_data)(cmd_buffer);
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struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
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struct anv_generate_indirect_params *push_data = push_data_state.map;
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*push_data = (struct anv_generate_indirect_params) {
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.draw = {
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.is_indexed = indexed,
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.is_predicated = cmd_buffer->state.conditional_render_enabled,
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.draw_base = item_base,
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.draw_count = item_count,
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.instance_multiplier = pipeline->instance_multiplier,
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.indirect_data_stride = indirect_data_stride,
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},
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.indirect_data_addr = anv_address_physical(indirect_data_addr),
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.generated_cmds_addr = anv_address_physical(generated_cmds_addr),
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};
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genX(cmd_buffer_emit_generated_push_data)(cmd_buffer, push_data_state);
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anv_batch_emit(batch, GENX(3DPRIMITIVE), prim) {
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prim.VertexAccessType = SEQUENTIAL;
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prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
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prim.VertexCountPerInstance = 3;
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prim.InstanceCount = 1;
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}
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return push_data;
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}
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static void
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genX(cmd_buffer_emit_indirect_generated_draws_init)(struct anv_cmd_buffer *cmd_buffer)
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{
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#if GFX_VER >= 12
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anv_batch_emit(&cmd_buffer->batch, GENX(MI_ARB_CHECK), arb) {
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arb.PreParserDisableMask = true;
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arb.PreParserDisable = true;
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}
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#endif
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anv_batch_emit_ensure_space(&cmd_buffer->generation_batch, 4);
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trace_intel_begin_generate_draws(&cmd_buffer->trace);
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anv_batch_emit(&cmd_buffer->batch, GENX(MI_BATCH_BUFFER_START), bbs) {
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bbs.AddressSpaceIndicator = ASI_PPGTT;
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bbs.BatchBufferStartAddress =
|
|
anv_batch_current_address(&cmd_buffer->generation_batch);
|
|
}
|
|
|
|
cmd_buffer->generation_return_addr = anv_batch_current_address(&cmd_buffer->batch);
|
|
|
|
trace_intel_end_generate_draws(&cmd_buffer->trace);
|
|
|
|
genX(cmd_buffer_emit_generate_draws_pipeline)(cmd_buffer);
|
|
}
|
|
|
|
static void
|
|
genX(cmd_buffer_rewrite_forward_end_addr)(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_generate_indirect_params *params)
|
|
{
|
|
/* We don't know the end_addr until we have emitted all the generation
|
|
* draws. Go and edit the address of all the push parameters.
|
|
*/
|
|
uint64_t end_addr =
|
|
anv_address_physical(anv_batch_current_address(&cmd_buffer->batch));
|
|
while (params != NULL) {
|
|
params->draw_count.end_addr_ldw = end_addr & 0xffffffff;
|
|
params->draw_count.end_addr_udw = end_addr >> 32;
|
|
params = params->prev;
|
|
}
|
|
}
|
|
|
|
static void
|
|
genX(cmd_buffer_emit_indirect_generated_draws)(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_address indirect_data_addr,
|
|
uint32_t indirect_data_stride,
|
|
uint32_t draw_count,
|
|
bool indexed)
|
|
{
|
|
genX(flush_pipeline_select_3d)(cmd_buffer);
|
|
|
|
/* Apply the pipeline flush here so the indirect data is available for the
|
|
* generation shader.
|
|
*/
|
|
genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
|
|
|
|
if (anv_address_is_null(cmd_buffer->generation_return_addr))
|
|
genX(cmd_buffer_emit_indirect_generated_draws_init)(cmd_buffer);
|
|
|
|
/* In order to have the vertex fetch gather the data we need to have a non
|
|
* 0 stride. It's possible to have a 0 stride given by the application when
|
|
* draw_count is 1, but we need a correct value for the
|
|
* VERTEX_BUFFER_STATE::BufferPitch, so ensure the caller set this
|
|
* correctly :
|
|
*
|
|
* Vulkan spec, vkCmdDrawIndirect:
|
|
*
|
|
* "If drawCount is less than or equal to one, stride is ignored."
|
|
*/
|
|
assert(indirect_data_stride > 0);
|
|
|
|
if (cmd_buffer->state.conditional_render_enabled)
|
|
genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
|
|
|
|
/* Emit the 3D state in the main batch. */
|
|
genX(cmd_buffer_flush_gfx_state)(cmd_buffer);
|
|
|
|
const uint32_t draw_cmd_stride = 4 * GENX(3DPRIMITIVE_EXTENDED_length);
|
|
|
|
struct anv_generate_indirect_params *last_params = NULL;
|
|
uint32_t item_base = 0;
|
|
while (item_base < draw_count) {
|
|
const uint32_t item_count = MIN2(draw_count - item_base,
|
|
MAX_GENERATED_DRAW_COUNT);
|
|
const uint32_t draw_cmd_size = item_count * draw_cmd_stride;
|
|
|
|
/* Ensure we have enough contiguous space for all the draws so that the
|
|
* compute shader can edit all the 3DPRIMITIVEs from a single base
|
|
* address.
|
|
*
|
|
* TODO: we might have to split that if the amount of space is to large (at
|
|
* 1Mb?).
|
|
*/
|
|
VkResult result = anv_batch_emit_ensure_space(&cmd_buffer->batch,
|
|
draw_cmd_size);
|
|
if (result != VK_SUCCESS)
|
|
return;
|
|
|
|
struct anv_generate_indirect_params *params =
|
|
genX(cmd_buffer_emit_generate_draws)(
|
|
cmd_buffer,
|
|
anv_batch_current_address(&cmd_buffer->batch),
|
|
indirect_data_addr,
|
|
indirect_data_stride,
|
|
item_base,
|
|
item_count,
|
|
indexed);
|
|
|
|
anv_batch_advance(&cmd_buffer->batch, draw_cmd_size);
|
|
|
|
item_base += item_count;
|
|
|
|
params->prev = last_params;
|
|
last_params = params;
|
|
}
|
|
}
|
|
|
|
static struct anv_generate_indirect_params *
|
|
genX(cmd_buffer_emit_generate_draws_count)(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_address generated_cmds_addr,
|
|
struct anv_address indirect_data_addr,
|
|
uint32_t indirect_data_stride,
|
|
uint32_t item_base,
|
|
uint32_t item_count,
|
|
struct anv_address count_addr,
|
|
bool indexed)
|
|
{
|
|
struct anv_device *device = cmd_buffer->device;
|
|
struct anv_batch *batch = &cmd_buffer->generation_batch;
|
|
const struct anv_shader_bin *draw_kernel =
|
|
device->generated_draw_count_kernel;
|
|
const struct brw_wm_prog_data *prog_data =
|
|
brw_wm_prog_data_const(draw_kernel->prog_data);
|
|
|
|
anv_batch_emit(batch, GENX(3DSTATE_PS), ps) {
|
|
ps.BindingTableEntryCount = 2;
|
|
ps.PushConstantEnable = prog_data->base.nr_params > 0 ||
|
|
prog_data->base.ubo_ranges[0].length;
|
|
|
|
ps._8PixelDispatchEnable = prog_data->dispatch_8;
|
|
ps._16PixelDispatchEnable = prog_data->dispatch_16;
|
|
ps._32PixelDispatchEnable = prog_data->dispatch_32;
|
|
|
|
ps.DispatchGRFStartRegisterForConstantSetupData0 =
|
|
brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 0);
|
|
ps.DispatchGRFStartRegisterForConstantSetupData1 =
|
|
brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 1);
|
|
ps.DispatchGRFStartRegisterForConstantSetupData2 =
|
|
brw_wm_prog_data_dispatch_grf_start_reg(prog_data, ps, 2);
|
|
|
|
ps.KernelStartPointer0 = draw_kernel->kernel.offset +
|
|
brw_wm_prog_data_prog_offset(prog_data, ps, 0);
|
|
ps.KernelStartPointer1 = draw_kernel->kernel.offset +
|
|
brw_wm_prog_data_prog_offset(prog_data, ps, 1);
|
|
ps.KernelStartPointer2 = draw_kernel->kernel.offset +
|
|
brw_wm_prog_data_prog_offset(prog_data, ps, 2);
|
|
|
|
ps.MaximumNumberofThreadsPerPSD = device->info->max_threads_per_psd - 1;
|
|
}
|
|
|
|
genX(cmd_buffer_emit_generate_draws_vertex)(cmd_buffer, item_count);
|
|
|
|
struct anv_state push_data_state =
|
|
genX(cmd_buffer_alloc_generated_push_data)(cmd_buffer);
|
|
|
|
struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
|
|
|
|
struct anv_generate_indirect_params *push_data = push_data_state.map;
|
|
*push_data = (struct anv_generate_indirect_params) {
|
|
.draw_count = {
|
|
.is_indexed = indexed,
|
|
.is_predicated = cmd_buffer->state.conditional_render_enabled,
|
|
.draw_base = item_base,
|
|
.item_count = item_count,
|
|
.draw_count = 0, // Edit this through a the command streamer
|
|
.instance_multiplier = pipeline->instance_multiplier,
|
|
.indirect_data_stride = indirect_data_stride,
|
|
},
|
|
.indirect_data_addr = anv_address_physical(indirect_data_addr),
|
|
.generated_cmds_addr = anv_address_physical(generated_cmds_addr),
|
|
};
|
|
|
|
/* Copy the draw count into the push constants so that the generation gets
|
|
* the value straight away and doesn't even need to access memory.
|
|
*/
|
|
struct mi_builder b;
|
|
mi_builder_init(&b, cmd_buffer->device->info, batch);
|
|
mi_memcpy(&b,
|
|
anv_address_add((struct anv_address) {
|
|
.bo = cmd_buffer->device->dynamic_state_pool.block_pool.bo,
|
|
.offset = push_data_state.offset,
|
|
},
|
|
offsetof(struct anv_generate_indirect_params, draw_count.draw_count)),
|
|
count_addr, 4);
|
|
/* Make sure the memcpy landed for the generating draw call to pick up the
|
|
* value.
|
|
*/
|
|
anv_batch_emit(batch, GENX(PIPE_CONTROL), pc) {
|
|
pc.CommandStreamerStallEnable = true;
|
|
}
|
|
|
|
/* Only emit the data after the memcpy above. */
|
|
genX(cmd_buffer_emit_generated_push_data)(cmd_buffer, push_data_state);
|
|
|
|
anv_batch_emit(batch, GENX(3DPRIMITIVE), prim) {
|
|
prim.VertexAccessType = SEQUENTIAL;
|
|
prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
|
|
prim.VertexCountPerInstance = 3;
|
|
prim.InstanceCount = 1;
|
|
}
|
|
|
|
return push_data;
|
|
}
|
|
|
|
static void
|
|
genX(cmd_buffer_emit_indirect_generated_draws_count)(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_address indirect_data_addr,
|
|
uint32_t indirect_data_stride,
|
|
struct anv_address count_addr,
|
|
uint32_t max_draw_count,
|
|
bool indexed)
|
|
{
|
|
genX(flush_pipeline_select_3d)(cmd_buffer);
|
|
|
|
/* Apply the pipeline flush here so the indirect data is available for the
|
|
* generation shader.
|
|
*/
|
|
genX(cmd_buffer_apply_pipe_flushes)(cmd_buffer);
|
|
|
|
if (anv_address_is_null(cmd_buffer->generation_return_addr))
|
|
genX(cmd_buffer_emit_indirect_generated_draws_init)(cmd_buffer);
|
|
|
|
/* In order to have the vertex fetch gather the data we need to have a non
|
|
* 0 stride. It's possible to have a 0 stride given by the application when
|
|
* draw_count is 1, but we need a correct value for the
|
|
* VERTEX_BUFFER_STATE::BufferPitch, so ensure the caller set this
|
|
* correctly :
|
|
*
|
|
* Vulkan spec, vkCmdDrawIndirect:
|
|
*
|
|
* "If drawCount is less than or equal to one, stride is ignored."
|
|
*/
|
|
assert(indirect_data_stride > 0);
|
|
|
|
if (cmd_buffer->state.conditional_render_enabled)
|
|
genX(cmd_emit_conditional_render_predicate)(cmd_buffer);
|
|
|
|
/* Emit the 3D state in the main batch. */
|
|
genX(cmd_buffer_flush_gfx_state)(cmd_buffer);
|
|
|
|
const uint32_t draw_cmd_stride = 4 * GENX(3DPRIMITIVE_EXTENDED_length);
|
|
|
|
struct anv_generate_indirect_params *last_params = NULL;
|
|
uint32_t item_base = 0;
|
|
while (item_base < max_draw_count) {
|
|
const uint32_t item_count = MIN2(max_draw_count - item_base,
|
|
MAX_GENERATED_DRAW_COUNT);
|
|
const uint32_t draw_cmd_size = item_count * draw_cmd_stride;
|
|
|
|
/* Ensure we have enough contiguous space for all the draws so that the
|
|
* compute shader can edit all the 3DPRIMITIVEs from a single base
|
|
* address.
|
|
*
|
|
* TODO: we might have to split that if the amount of space is to large (at
|
|
* 1Mb?).
|
|
*/
|
|
VkResult result = anv_batch_emit_ensure_space(&cmd_buffer->batch,
|
|
draw_cmd_size);
|
|
if (result != VK_SUCCESS)
|
|
return;
|
|
|
|
struct anv_generate_indirect_params *params =
|
|
genX(cmd_buffer_emit_generate_draws_count)(
|
|
cmd_buffer,
|
|
anv_batch_current_address(&cmd_buffer->batch),
|
|
anv_address_add(indirect_data_addr,
|
|
item_base * indirect_data_stride),
|
|
indirect_data_stride,
|
|
item_base,
|
|
item_count,
|
|
count_addr,
|
|
indexed);
|
|
|
|
anv_batch_advance(&cmd_buffer->batch, draw_cmd_size);
|
|
|
|
item_base += item_count;
|
|
|
|
params->prev = last_params;
|
|
last_params = params;
|
|
}
|
|
|
|
genX(cmd_buffer_rewrite_forward_end_addr)(cmd_buffer, last_params);
|
|
}
|
|
|
|
static void
|
|
genX(cmd_buffer_flush_generated_draws)(struct anv_cmd_buffer *cmd_buffer)
|
|
{
|
|
/* No return address setup means we don't have to do anything */
|
|
if (anv_address_is_null(cmd_buffer->generation_return_addr))
|
|
return;
|
|
|
|
struct anv_batch *batch = &cmd_buffer->generation_batch;
|
|
|
|
/* Wait for all the generation vertex shader to generate the commands. */
|
|
genX(emit_apply_pipe_flushes)(batch,
|
|
cmd_buffer->device,
|
|
_3D,
|
|
ANV_PIPE_DATA_CACHE_FLUSH_BIT |
|
|
ANV_PIPE_CS_STALL_BIT);
|
|
|
|
#if GFX_VER >= 12
|
|
anv_batch_emit(batch, GENX(MI_ARB_CHECK), arb) {
|
|
arb.PreParserDisableMask = true;
|
|
arb.PreParserDisable = false;
|
|
}
|
|
#else
|
|
/* Prior to Gfx12 we cannot disable the CS prefetch but it doesn't matter
|
|
* as the prefetch shouldn't follow the MI_BATCH_BUFFER_START.
|
|
*/
|
|
#endif
|
|
|
|
/* Return to the main batch. */
|
|
anv_batch_emit(batch, GENX(MI_BATCH_BUFFER_START), bbs) {
|
|
bbs.AddressSpaceIndicator = ASI_PPGTT;
|
|
bbs.BatchBufferStartAddress = cmd_buffer->generation_return_addr;
|
|
}
|
|
|
|
cmd_buffer->generation_return_addr = ANV_NULL_ADDRESS;
|
|
}
|
|
|
|
#endif /* GENX_CMD_GENERATED_INDIRECT_DRAW_H */
|