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Jason Ekstrand 893fa30afe anv: Include scissors in viewport calculations
It's tricky to always get the render area to the viewport code.  In
particular, it's not provided to secondary command buffers as part of
the inheritance info so we have to bend over backwards and look for a
framebuffer.  With VK_KHR_dynamic_rendering, there is no framebuffer and
this approach won't work and we'll need something better if we want
competent guardbands in secondary command buffers.

The good news is that any client that's sloppily rendering and trusting
the clipper to keep things inside the render area will set a scissor and
that's something they have to set inside the secondary.  We can dig
through the scissor state and also include the corresponding scissor (if
any) and use that for our render area.  This should give us the same
secondary command buffer performance with VK_KHR_dynamic_rendering.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14961>
2022-03-16 13:13:45 -05:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci, valve: Show real kernel addresses in KFENCE reports. 2022-03-16 09:45:31 +00:00
android gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
bin bin/gen_calendar_entries: fix newlines on windows 2022-01-16 08:39:44 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: Add high-level documentation for Vulkan render passes 2022-03-16 13:13:45 -05:00
include vk: Update xml and headers to 1.3.207. 2022-03-15 18:52:41 +00:00
src anv: Include scissors in viewport calculations 2022-03-16 13:13:45 -05:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Use 3-space tabs for .rst 2021-06-22 17:37:55 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci, valve: Bump the trigger container 2022-03-16 09:45:39 +00:00
.mailmap .mailmap: Switch Jason Ekstrand to @collabora.com 2022-01-26 20:08:31 +00:00
.travis.yml travis: Download XQuartz from GitHub. 2021-05-29 10:25:16 +00:00
CODEOWNERS CODEOWNERS: remove ownership of deleted code 2021-12-07 22:54:27 +00:00
meson.build meson: bump libdrm_amdgpu version to 2.4.110 2022-02-21 11:16:11 +00:00
meson_options.txt ci: Use a dlclose-disabling preload library for leak checking in Vulkan. 2022-01-27 23:47:46 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump version for 22.0 release 2022-02-02 22:49:09 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.