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v2: Fixes filtering for various brw shader dump logic Reviewed-by: José Roberto de Souza <jose.souza@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35061>
234 lines
7.7 KiB
C++
234 lines
7.7 KiB
C++
/*
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* Copyright © 2010 Intel Corporation
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* SPDX-License-Identifier: MIT
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*/
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#include "brw_analysis.h"
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#include "brw_shader.h"
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#include "brw_generator.h"
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#include "brw_nir.h"
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#include "brw_cfg.h"
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#include "brw_private.h"
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#include "intel_nir.h"
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#include "shader_enums.h"
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#include "dev/intel_debug.h"
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#include "dev/intel_wa.h"
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#include <memory>
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static uint64_t
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brw_bsr(const struct intel_device_info *devinfo,
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uint32_t offset, uint8_t simd_size, uint8_t local_arg_offset,
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uint8_t grf_used)
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{
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assert(offset % 64 == 0);
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assert(simd_size == 8 || simd_size == 16);
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assert(local_arg_offset % 8 == 0);
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return ((uint64_t)ptl_register_blocks(grf_used) << 60) |
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offset |
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SET_BITS(simd_size == 8, 4, 4) |
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SET_BITS(local_arg_offset / 8, 2, 0);
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}
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static bool
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run_bs(brw_shader &s, bool allow_spilling)
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{
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assert(s.stage >= MESA_SHADER_RAYGEN && s.stage <= MESA_SHADER_CALLABLE);
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s.payload_ = new brw_bs_thread_payload(s);
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brw_from_nir(&s);
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if (s.failed)
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return false;
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/* TODO(RT): Perhaps rename this? */
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s.emit_cs_terminate();
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brw_calculate_cfg(s);
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brw_optimize(s);
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s.assign_curb_setup();
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brw_lower_3src_null_dest(s);
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brw_workaround_emit_dummy_mov_instruction(s);
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brw_allocate_registers(s, allow_spilling);
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brw_workaround_source_arf_before_eot(s);
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return !s.failed;
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}
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static uint8_t
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compile_single_bs(const struct brw_compiler *compiler,
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struct brw_compile_bs_params *params,
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const struct brw_bs_prog_key *key,
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struct brw_bs_prog_data *prog_data,
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nir_shader *shader,
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brw_generator *g,
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struct brw_compile_stats *stats,
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int *prog_offset,
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uint64_t *bsr)
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{
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const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT, params->base.source_hash);
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prog_data->max_stack_size = MAX2(prog_data->max_stack_size,
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shader->scratch_size);
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const unsigned max_dispatch_width = 16;
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brw_nir_apply_key(shader, compiler, &key->base, max_dispatch_width);
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brw_postprocess_nir(shader, compiler, debug_enabled,
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key->base.robust_flags);
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brw_simd_selection_state simd_state{
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.devinfo = compiler->devinfo,
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.prog_data = prog_data,
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/* Since divergence is a lot more likely in RT than compute, it makes
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* sense to limit ourselves to the smallest available SIMD for now.
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*/
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.required_width = compiler->devinfo->ver >= 20 ? 16u : 8u,
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};
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std::unique_ptr<brw_shader> v[2];
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for (unsigned simd = 0; simd < ARRAY_SIZE(v); simd++) {
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if (!brw_simd_should_compile(simd_state, simd))
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continue;
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const unsigned dispatch_width = 8u << simd;
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if (dispatch_width == 8 && compiler->devinfo->ver >= 20)
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continue;
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v[simd] = std::make_unique<brw_shader>(compiler, ¶ms->base,
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&key->base,
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&prog_data->base, shader,
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dispatch_width,
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stats != NULL,
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debug_enabled);
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const bool allow_spilling = !brw_simd_any_compiled(simd_state);
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if (run_bs(*v[simd], allow_spilling)) {
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brw_simd_mark_compiled(simd_state, simd, v[simd]->spilled_any_registers);
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} else {
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simd_state.error[simd] = ralloc_strdup(params->base.mem_ctx,
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v[simd]->fail_msg);
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if (simd > 0) {
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brw_shader_perf_log(compiler, params->base.log_data,
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"SIMD%u shader failed to compile: %s",
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dispatch_width, v[simd]->fail_msg);
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}
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}
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}
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const int selected_simd = brw_simd_select(simd_state);
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if (selected_simd < 0) {
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params->base.error_str =
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ralloc_asprintf(params->base.mem_ctx,
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"Can't compile shader: "
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"SIMD8 '%s' and SIMD16 '%s'.\n",
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simd_state.error[0], simd_state.error[1]);
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return 0;
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}
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assert(selected_simd < int(ARRAY_SIZE(v)));
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brw_shader *selected = v[selected_simd].get();
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assert(selected);
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const unsigned dispatch_width = selected->dispatch_width;
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int offset = g->generate_code(selected->cfg, dispatch_width, selected->shader_stats,
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selected->performance_analysis.require(), stats);
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if (prog_offset)
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*prog_offset = offset;
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else
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assert(offset == 0);
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if (bsr)
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*bsr = brw_bsr(compiler->devinfo, offset, dispatch_width, 0,
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selected->grf_used);
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else
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prog_data->base.grf_used = MAX2(prog_data->base.grf_used,
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selected->grf_used);
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return dispatch_width;
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}
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const unsigned *
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brw_compile_bs(const struct brw_compiler *compiler,
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struct brw_compile_bs_params *params)
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{
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nir_shader *shader = params->base.nir;
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struct brw_bs_prog_data *prog_data = params->prog_data;
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unsigned num_resume_shaders = params->num_resume_shaders;
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nir_shader **resume_shaders = params->resume_shaders;
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const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT, params->base.source_hash);
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brw_prog_data_init(&prog_data->base, ¶ms->base);
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prog_data->max_stack_size = 0;
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prog_data->num_resume_shaders = num_resume_shaders;
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brw_generator g(compiler, ¶ms->base, &prog_data->base,
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shader->info.stage);
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if (unlikely(debug_enabled)) {
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char *name = ralloc_asprintf(params->base.mem_ctx,
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"%s %s shader %s",
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shader->info.label ?
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shader->info.label : "unnamed",
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gl_shader_stage_name(shader->info.stage),
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shader->info.name);
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g.enable_debug(name);
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}
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prog_data->simd_size =
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compile_single_bs(compiler, params, params->key, prog_data,
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shader, &g, params->base.stats, NULL, NULL);
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if (prog_data->simd_size == 0)
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return NULL;
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uint64_t *resume_sbt = ralloc_array(params->base.mem_ctx,
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uint64_t, num_resume_shaders);
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for (unsigned i = 0; i < num_resume_shaders; i++) {
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if (INTEL_DEBUG(DEBUG_RT)) {
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char *name = ralloc_asprintf(params->base.mem_ctx,
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"%s %s resume(%u) shader %s",
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shader->info.label ?
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shader->info.label : "unnamed",
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gl_shader_stage_name(shader->info.stage),
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i, shader->info.name);
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g.enable_debug(name);
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}
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/* TODO: Figure out shader stats etc. for resume shaders */
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int offset = 0;
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uint8_t simd_size =
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compile_single_bs(compiler, params, params->key,
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prog_data, resume_shaders[i], &g, NULL, &offset,
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&resume_sbt[i]);
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if (simd_size == 0)
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return NULL;
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assert(offset > 0);
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}
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/* We only have one constant data so we want to make sure they're all the
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* same.
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*/
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for (unsigned i = 0; i < num_resume_shaders; i++) {
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assert(resume_shaders[i]->constant_data_size ==
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shader->constant_data_size);
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assert(memcmp(resume_shaders[i]->constant_data,
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shader->constant_data,
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shader->constant_data_size) == 0);
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}
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g.add_const_data(shader->constant_data, shader->constant_data_size);
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g.add_resume_sbt(num_resume_shaders, resume_sbt);
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return g.get_assembly();
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}
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