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Addresses excessive TEMP allocation in vertex shaders where all CONSTs are stored into TEMPS at the start, but copy propagation was failing due to the presence of IFs. We could do something about loops, but ifs are easy enough. |
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| .. | ||
| driclient | ||
| egl | ||
| gallium | ||
| getopt | ||
| glsl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mapi | ||
| mesa | ||
| Makefile | ||
| SConscript | ||