mesa/src/util/driconf.h
Nanley Chery 290f3fe897 Revert "anv: Add driconf option to disable compression for 16bpp format"
This reverts commit bcfec61d1e.

The previous patch fixed the underlying issue that the above commit was
actually working around. It turns out that the previously observed
performance regression was due to invalid aux-map entries for
multi-layer HiZ+CCS buffers.

Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7046>
2020-10-08 20:47:24 +00:00

454 lines
20 KiB
C

/*
* XML DRI client-side driver configuration
* Copyright (C) 2003 Felix Kuehling
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* FELIX KUEHLING, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
/**
* \file driconf.h
* \brief Pool of common options
* \author Felix Kuehling
*
* This file defines macros that can be used to construct
* driConfigOptions in the drivers.
*/
#ifndef __DRICONF_H
#define __DRICONF_H
#include "xmlconfig.h"
/*
* generic macros
*/
/** \brief Names a section of related options to follow */
#define DRI_CONF_SECTION(text) { .desc = text, .info = { .type = DRI_SECTION } },
#define DRI_CONF_SECTION_END
/** \brief End an option description */
#define DRI_CONF_OPT_END },
/** \brief A verbal description (empty version) */
#define DRI_CONF_DESC(text) .desc = text,
/** \brief A verbal description of an enum value */
#define DRI_CONF_ENUM(_value,text) { .value = _value, .desc = text },
#define DRI_CONF_RANGE_I(min, max) \
.range = { \
.start = { ._int = min }, \
.end = { ._int = max }, \
} \
#define DRI_CONF_RANGE_F(min, max) \
.range = { \
.start = { ._float = min }, \
.end = { ._float = max }, \
} \
/**
* \brief A boolean option definition, with the default value passed in as a
* string
*/
#define DRI_CONF_OPT_B(_name, def, _desc) { \
.desc = _desc, \
.info = { \
.name = #_name, \
.type = DRI_BOOL, \
}, \
.value = { ._bool = def }, \
},
#define DRI_CONF_OPT_I(_name, def, min, max, _desc) { \
.desc = _desc, \
.info = { \
.name = #_name, \
.type = DRI_INT, \
DRI_CONF_RANGE_I(min, max), \
}, \
.value = { ._int = def }, \
},
#define DRI_CONF_OPT_F(_name, def, min, max, _desc) { \
.desc = _desc, \
.info = { \
.name = #_name, \
.type = DRI_FLOAT, \
DRI_CONF_RANGE_F(min, max), \
}, \
.value = { ._float = def }, \
},
#define DRI_CONF_OPT_E(_name, def, min, max, _desc, values) { \
.desc = _desc, \
.info = { \
.name = #_name, \
.type = DRI_ENUM, \
DRI_CONF_RANGE_I(min, max), \
}, \
.value = { ._int = def }, \
.enums = { values }, \
},
#define DRI_CONF_OPT_S(_name, def, _desc) { \
.desc = _desc, \
.info = { \
.name = #_name, \
.type = DRI_STRING, \
}, \
.value = { ._string = #def }, \
},
/**
* \brief Debugging options
*/
#define DRI_CONF_SECTION_DEBUG DRI_CONF_SECTION("Debugging")
#define DRI_CONF_ALWAYS_FLUSH_BATCH(def) \
DRI_CONF_OPT_B(always_flush_batch, def, \
"Enable flushing batchbuffer after each draw call")
#define DRI_CONF_ALWAYS_FLUSH_CACHE(def) \
DRI_CONF_OPT_B(always_flush_cache, def, \
"Enable flushing GPU caches with each draw call")
#define DRI_CONF_DISABLE_THROTTLING(def) \
DRI_CONF_OPT_B(disable_throttling, def, \
"Disable throttling on first batch after flush")
#define DRI_CONF_FORCE_GLSL_EXTENSIONS_WARN(def) \
DRI_CONF_OPT_B(force_glsl_extensions_warn, def, \
"Force GLSL extension default behavior to 'warn'")
#define DRI_CONF_DISABLE_BLEND_FUNC_EXTENDED(def) \
DRI_CONF_OPT_B(disable_blend_func_extended, def, \
"Disable dual source blending")
#define DRI_CONF_DISABLE_ARB_GPU_SHADER5(def) \
DRI_CONF_OPT_B(disable_arb_gpu_shader5, def, \
"Disable GL_ARB_gpu_shader5")
#define DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION(def) \
DRI_CONF_OPT_B(dual_color_blend_by_location, def, \
"Identify dual color blending sources by location rather than index")
#define DRI_CONF_DISABLE_GLSL_LINE_CONTINUATIONS(def) \
DRI_CONF_OPT_B(disable_glsl_line_continuations, def, \
"Disable backslash-based line continuations in GLSL source")
#define DRI_CONF_FORCE_GLSL_VERSION(def) \
DRI_CONF_OPT_I(force_glsl_version, def, 0, 999, \
"Force a default GLSL version for shaders that lack an explicit #version line")
#define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \
DRI_CONF_OPT_B(allow_glsl_extension_directive_midshader, def, \
"Allow GLSL #extension directives in the middle of shaders")
#define DRI_CONF_ALLOW_GLSL_120_SUBSET_IN_110(def) \
DRI_CONF_OPT_B(allow_glsl_120_subset_in_110, def, \
"Allow a subset of GLSL 1.20 in GLSL 1.10 as needed by SPECviewperf13")
#define DRI_CONF_ALLOW_GLSL_BUILTIN_CONST_EXPRESSION(def) \
DRI_CONF_OPT_B(allow_glsl_builtin_const_expression, def, \
"Allow builtins as part of constant expressions")
#define DRI_CONF_ALLOW_GLSL_RELAXED_ES(def) \
DRI_CONF_OPT_B(allow_glsl_relaxed_es, def, \
"Allow some relaxation of GLSL ES shader restrictions")
#define DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION(def) \
DRI_CONF_OPT_B(allow_glsl_builtin_variable_redeclaration, def, \
"Allow GLSL built-in variables to be redeclared verbatim")
#define DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION(def) \
DRI_CONF_OPT_B(allow_higher_compat_version, def, \
"Allow a higher compat profile (version 3.1+) for apps that request it")
#define DRI_CONF_FORCE_GLSL_ABS_SQRT(def) \
DRI_CONF_OPT_B(force_glsl_abs_sqrt, def, \
"Force computing the absolute value for sqrt() and inversesqrt()")
#define DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD(def) \
DRI_CONF_OPT_B(glsl_correct_derivatives_after_discard, def, \
"Implicit and explicit derivatives after a discard behave as if the discard didn't happen")
#define DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH(def) \
DRI_CONF_OPT_B(allow_glsl_cross_stage_interpolation_mismatch, def, \
"Allow interpolation qualifier mismatch across shader stages")
#define DRI_CONF_ALLOW_GLSL_LAYOUT_QUALIFIER_ON_FUNCTION_PARAMETERS(def) \
DRI_CONF_OPT_B(allow_glsl_layout_qualifier_on_function_parameters, def, \
"Allow layout qualifiers on function parameters.")
#define DRI_CONF_ALLOW_DRAW_OUT_OF_ORDER(def) \
DRI_CONF_OPT_B(allow_draw_out_of_order, def, \
"Allow out-of-order draw optimizations. Set when Z fighting doesn't have to be accurate.")
#define DRI_CONF_FORCE_GL_VENDOR(def) \
DRI_CONF_OPT_S(force_gl_vendor, def, "Override GPU vendor string.")
#define DRI_CONF_FORCE_COMPAT_PROFILE(def) \
DRI_CONF_OPT_B(force_compat_profile, def, \
"Force an OpenGL compatibility context")
#define DRI_CONF_OVERRIDE_VRAM_SIZE() \
DRI_CONF_OPT_I(override_vram_size, -1, -1, 2147483647, \
"Override the VRAM size advertised to the application in MiB (-1 = default)")
#define DRI_CONF_FORCE_GL_NAMES_REUSE(def) \
DRI_CONF_OPT_B(force_gl_names_reuse, def, "Force GL names reuse")
/**
* \brief Image quality-related options
*/
#define DRI_CONF_SECTION_QUALITY DRI_CONF_SECTION("Image Quality")
#define DRI_CONF_PRECISE_TRIG(def) \
DRI_CONF_OPT_B(precise_trig, def, \
"Prefer accuracy over performance in trig functions")
#define DRI_CONF_PP_CELSHADE(def) \
DRI_CONF_OPT_E(pp_celshade, def, 0, 1, \
"A post-processing filter to cel-shade the output", \
)
#define DRI_CONF_PP_NORED(def) \
DRI_CONF_OPT_E(pp_nored, def, 0, 1, \
"A post-processing filter to remove the red channel", \
)
#define DRI_CONF_PP_NOGREEN(def) \
DRI_CONF_OPT_E(pp_nogreen, def, 0, 1, \
"A post-processing filter to remove the green channel", \
)
#define DRI_CONF_PP_NOBLUE(def) \
DRI_CONF_OPT_E(pp_noblue, def, 0, 1, \
"A post-processing filter to remove the blue channel", \
)
#define DRI_CONF_PP_JIMENEZMLAA(def,min,max) \
DRI_CONF_OPT_I(pp_jimenezmlaa, def, min, max, \
"Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality")
#define DRI_CONF_PP_JIMENEZMLAA_COLOR(def,min,max) \
DRI_CONF_OPT_I(pp_jimenezmlaa_color, def, min, max, \
"Morphological anti-aliasing based on Jimenez' MLAA. 0 to disable, 8 for default quality. Color version, usable with 2d GL apps")
/**
* \brief Performance-related options
*/
#define DRI_CONF_SECTION_PERFORMANCE DRI_CONF_SECTION("Performance")
#define DRI_CONF_VBLANK_NEVER 0
#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
#define DRI_CONF_VBLANK_MODE(def) \
DRI_CONF_OPT_E(vblank_mode, def, 0, 3, \
"Synchronization with vertical refresh (swap intervals)", \
DRI_CONF_ENUM(0,"Never synchronize with vertical refresh, ignore application's choice") \
DRI_CONF_ENUM(1,"Initial swap interval 0, obey application's choice") \
DRI_CONF_ENUM(2,"Initial swap interval 1, obey application's choice") \
DRI_CONF_ENUM(3,"Always synchronize with vertical refresh, application chooses the minimum swap interval"))
#define DRI_CONF_ADAPTIVE_SYNC(def) \
DRI_CONF_OPT_B(adaptive_sync,def, \
"Adapt the monitor sync to the application performance (when possible)")
#define DRI_CONF_VK_WSI_FORCE_BGRA8_UNORM_FIRST(def) \
DRI_CONF_OPT_B(vk_wsi_force_bgra8_unorm_first, def, \
"Force vkGetPhysicalDeviceSurfaceFormatsKHR to return VK_FORMAT_B8G8R8A8_UNORM as the first format")
#define DRI_CONF_VK_X11_OVERRIDE_MIN_IMAGE_COUNT(def) \
DRI_CONF_OPT_I(vk_x11_override_min_image_count, def, 0, 999, \
"Override the VkSurfaceCapabilitiesKHR::minImageCount (0 = no override)")
#define DRI_CONF_VK_X11_STRICT_IMAGE_COUNT(def) \
DRI_CONF_OPT_B(vk_x11_strict_image_count, def, \
"Force the X11 WSI to create exactly the number of image specified by the application in VkSwapchainCreateInfoKHR::minImageCount")
#define DRI_CONF_VK_X11_ENSURE_MIN_IMAGE_COUNT(def) \
DRI_CONF_OPT_B(vk_x11_ensure_min_image_count, def, \
"Force the X11 WSI to create at least the number of image specified by the driver in VkSurfaceCapabilitiesKHR::minImageCount")
#define DRI_CONF_MESA_GLTHREAD(def) \
DRI_CONF_OPT_B(mesa_glthread, def, \
"Enable offloading GL driver work to a separate thread")
#define DRI_CONF_MESA_NO_ERROR(def) \
DRI_CONF_OPT_B(mesa_no_error, def, \
"Disable GL driver error checking")
#define DRI_CONF_DISABLE_EXT_BUFFER_AGE(def) \
DRI_CONF_OPT_B(glx_disable_ext_buffer_age, def, \
"Disable the GLX_EXT_buffer_age extension")
#define DRI_CONF_DISABLE_OML_SYNC_CONTROL(def) \
DRI_CONF_OPT_B(glx_disable_oml_sync_control, def, \
"Disable the GLX_OML_sync_control extension")
#define DRI_CONF_DISABLE_SGI_VIDEO_SYNC(def) \
DRI_CONF_OPT_B(glx_disable_sgi_video_sync, def, \
"Disable the GLX_SGI_video_sync extension")
/**
* \brief Miscellaneous configuration options
*/
#define DRI_CONF_SECTION_MISCELLANEOUS DRI_CONF_SECTION("Miscellaneous")
#define DRI_CONF_ALWAYS_HAVE_DEPTH_BUFFER(def) \
DRI_CONF_OPT_B(always_have_depth_buffer, def, \
"Create all visuals with a depth buffer")
#define DRI_CONF_GLSL_ZERO_INIT(def) \
DRI_CONF_OPT_B(glsl_zero_init, def, \
"Force uninitialized variables to default to zero")
#define DRI_CONF_VS_POSITION_ALWAYS_INVARIANT(def) \
DRI_CONF_OPT_B(vs_position_always_invariant, def, \
"Force the vertex shader's gl_Position output to be considered 'invariant'")
#define DRI_CONF_ALLOW_RGB10_CONFIGS(def) \
DRI_CONF_OPT_B(allow_rgb10_configs, def, \
"Allow exposure of visuals and fbconfigs with rgb10a2 formats")
#define DRI_CONF_ALLOW_RGB565_CONFIGS(def) \
DRI_CONF_OPT_B(allow_rgb565_configs, def, \
"Allow exposure of visuals and fbconfigs with rgb565 formats")
#define DRI_CONF_ALLOW_FP16_CONFIGS(def) \
DRI_CONF_OPT_B(allow_fp16_configs, def, \
"Allow exposure of visuals and fbconfigs with fp16 formats")
#define DRI_CONF_FORCE_INTEGER_TEX_NEAREST(def) \
DRI_CONF_OPT_B(force_integer_tex_nearest, def, \
"Force integer textures to use nearest filtering")
/**
* \brief Initialization configuration options
*/
#define DRI_CONF_SECTION_INITIALIZATION DRI_CONF_SECTION("Initialization")
#define DRI_CONF_DEVICE_ID_PATH_TAG(def) \
DRI_CONF_OPT_S(device_id, def, "Define the graphic device to use if possible")
#define DRI_CONF_DRI_DRIVER(def) \
DRI_CONF_OPT_S(dri_driver, def, "Override the DRI driver to load")
/**
* \brief Gallium-Nine specific configuration options
*/
#define DRI_CONF_SECTION_NINE DRI_CONF_SECTION("Gallium Nine")
#define DRI_CONF_NINE_THROTTLE(def) \
DRI_CONF_OPT_I(throttle_value, def, 0, 0, \
"Define the throttling value. -1 for no throttling, -2 for default (usually 2), 0 for glfinish behaviour")
#define DRI_CONF_NINE_THREADSUBMIT(def) \
DRI_CONF_OPT_B(thread_submit, def, \
"Use an additional thread to submit buffers.")
#define DRI_CONF_NINE_OVERRIDEVENDOR(def) \
DRI_CONF_OPT_I(override_vendorid, def, 0, 0, \
"Define the vendor_id to report. This allows faking another hardware vendor.")
#define DRI_CONF_NINE_ALLOWDISCARDDELAYEDRELEASE(def) \
DRI_CONF_OPT_B(discard_delayed_release, def, \
"Whether to allow the display server to release buffers with a delay when using d3d's presentation mode DISCARD. Default to true. Set to false if suffering from lag (thread_submit=true can also help in this situation).")
#define DRI_CONF_NINE_TEARFREEDISCARD(def) \
DRI_CONF_OPT_B(tearfree_discard, def, \
"Whether to make d3d's presentation mode DISCARD (games usually use that mode) Tear Free. If rendering above screen refresh, some frames will get skipped. false by default.")
#define DRI_CONF_NINE_CSMT(def) \
DRI_CONF_OPT_I(csmt_int, def, 0, 0, \
"If set to 1, force gallium nine CSMT. If set to 0, disable it. By default (-1) CSMT is enabled on known thread-safe drivers.")
#define DRI_CONF_NINE_DYNAMICTEXTUREWORKAROUND(def) \
DRI_CONF_OPT_B(dynamic_texture_workaround, def, \
"If set to true, use a ram intermediate buffer for dynamic textures. Increases ram usage, which can cause out of memory issues, but can fix glitches for some games.")
#define DRI_CONF_NINE_SHADERINLINECONSTANTS(def) \
DRI_CONF_OPT_B(shader_inline_constants, def, \
"If set to true, recompile shaders with integer or boolean constants when the values are known. Can cause stutter, but can increase slightly performance.")
/**
* \brief radeonsi specific configuration options
*/
#define DRI_CONF_RADEONSI_ASSUME_NO_Z_FIGHTS(def) \
DRI_CONF_OPT_B(radeonsi_assume_no_z_fights, def, \
"Assume no Z fights (enables aggressive out-of-order rasterization to improve performance; may cause rendering errors)")
#define DRI_CONF_RADEONSI_COMMUTATIVE_BLEND_ADD(def) \
DRI_CONF_OPT_B(radeonsi_commutative_blend_add, def, \
"Commutative additive blending optimizations (may cause rendering errors)")
#define DRI_CONF_RADEONSI_ZERO_ALL_VRAM_ALLOCS(def) \
DRI_CONF_OPT_B(radeonsi_zerovram, def, \
"Zero all vram allocations")
#define DRI_CONF_V3D_NONMSAA_TEXTURE_SIZE_LIMIT(def) \
DRI_CONF_OPT_B(v3d_nonmsaa_texture_size_limit, def, \
"Report the non-MSAA-only texture size limit")
/**
* \brief virgl specific configuration options
*/
#define DRI_CONF_GLES_EMULATE_BGRA(def) \
DRI_CONF_OPT_B(gles_emulate_bgra, def, \
"On GLES emulate BGRA formats by using a swizzled RGBA format")
#define DRI_CONF_GLES_APPLY_BGRA_DEST_SWIZZLE(def) \
DRI_CONF_OPT_B(gles_apply_bgra_dest_swizzle, def, \
"When the BGRA formats are emulated by using swizzled RGBA formats on GLES apply the swizzle when writing")
#define DRI_CONF_GLES_SAMPLES_PASSED_VALUE(def, minimum, maximum) \
DRI_CONF_OPT_I(gles_samples_passed_value, def, minimum, maximum, \
"GL_SAMPLES_PASSED value when emulated by GL_ANY_SAMPLES_PASSED")
/**
* \brief RADV specific configuration options
*/
#define DRI_CONF_RADV_REPORT_LLVM9_VERSION_STRING(def) \
DRI_CONF_OPT_B(radv_report_llvm9_version_string, def, \
"Report LLVM 9.0.1 for games that apply shader workarounds if missing (for ACO only)")
#define DRI_CONF_RADV_ENABLE_MRT_OUTPUT_NAN_FIXUP(def) \
DRI_CONF_OPT_B(radv_enable_mrt_output_nan_fixup, def, \
"Replace NaN outputs from fragment shaders with zeroes for floating point render target")
#define DRI_CONF_RADV_NO_DYNAMIC_BOUNDS(def) \
DRI_CONF_OPT_B(radv_no_dynamic_bounds, def, \
"Disabling bounds checking for dynamic buffer descriptors")
#define DRI_CONF_RADV_OVERRIDE_UNIFORM_OFFSET_ALIGNMENT(def) \
DRI_CONF_OPT_I(radv_override_uniform_offset_alignment, def, 0, 128, \
"Override the minUniformBufferOffsetAlignment exposed to the application. (0 = default)")
#endif