mesa/src/compiler
Konstantin Seurer 7a994d92ff spirv: Add a debug option to force non uniform texture sampling
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20243>
2022-12-12 18:18:32 +00:00
..
clc clc: fetch clang resource dir at runtime 2022-12-02 15:38:44 +00:00
glsl glsl: dont create temps for builtin function inputs 2022-12-08 05:22:27 +00:00
isaspec isaspec: Move isa_decode(..) declaration 2022-09-03 19:26:04 +00:00
nir nir/lower_shader_calls: Remove phis after dead control flow 2022-12-11 22:13:32 +00:00
spirv spirv: Add a debug option to force non uniform texture sampling 2022-12-12 18:18:32 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: Handle nested arrays correctly for computing CL size/alignment 2022-12-02 09:52:44 -08:00
glsl_types.h glsl: Remove the need of _MTX_INITIALIZER_NP by using simple_mtx_t/SIMPLE_MTX_INITIALIZER 2022-11-09 04:38:28 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp nir/types: Add some asserts to glsl_get_struct_field() 2022-11-01 14:48:41 +00:00
nir_types.h nir: Add a pass to lower mediump temps and shared mem. 2022-09-01 22:39:39 +00:00
shader_enums.c nir+ir3: Rename load_size_ir3 to load_center_rhw_ir3. 2022-07-11 16:56:05 +00:00
shader_enums.h gallium: use gl shader types as the basis for the gallium ones 2022-08-04 08:17:39 +00:00
shader_info.h nir: print_shader_info: print stage-specific shader info 2022-12-07 12:59:33 +00:00