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This fixes tests using imageLoad/imageStore on texture created using glEGLImageTargetTexture2DOES. Before this change, the format was guessed as GL_RGBA, which would be rejected by _mesa_get_shader_image_format. Reviewed-by: Adam Jackson <ajax@redhat.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16662> |
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