mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-24 13:10:10 +01:00
685 lines
21 KiB
C
685 lines
21 KiB
C
/*
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* Copyright 2017 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "si_shader.h"
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#include "si_shader_internal.h"
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#include "ac_nir_to_llvm.h"
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#include "tgsi/tgsi_from_mesa.h"
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#include "compiler/nir/nir.h"
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#include "compiler/nir_types.h"
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static int
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type_size(const struct glsl_type *type)
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{
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return glsl_count_attribute_slots(type, false);
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}
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static void scan_instruction(struct tgsi_shader_info *info,
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nir_instr *instr)
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{
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if (instr->type == nir_instr_type_alu) {
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nir_alu_instr *alu = nir_instr_as_alu(instr);
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switch (alu->op) {
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case nir_op_fddx:
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case nir_op_fddy:
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case nir_op_fddx_fine:
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case nir_op_fddy_fine:
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case nir_op_fddx_coarse:
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case nir_op_fddy_coarse:
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info->uses_derivatives = true;
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break;
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default:
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break;
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}
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} else if (instr->type == nir_instr_type_tex) {
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nir_tex_instr *tex = nir_instr_as_tex(instr);
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if (!tex->texture) {
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info->samplers_declared |=
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u_bit_consecutive(tex->sampler_index, 1);
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}
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switch (tex->op) {
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case nir_texop_tex:
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case nir_texop_txb:
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case nir_texop_lod:
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info->uses_derivatives = true;
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break;
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default:
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break;
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}
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} else if (instr->type == nir_instr_type_intrinsic) {
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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switch (intr->intrinsic) {
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case nir_intrinsic_load_front_face:
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info->uses_frontface = 1;
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break;
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case nir_intrinsic_load_instance_id:
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info->uses_instanceid = 1;
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break;
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case nir_intrinsic_load_invocation_id:
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info->uses_invocationid = true;
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break;
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case nir_intrinsic_load_vertex_id:
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info->uses_vertexid = 1;
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break;
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case nir_intrinsic_load_vertex_id_zero_base:
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info->uses_vertexid_nobase = 1;
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break;
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case nir_intrinsic_load_base_vertex:
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info->uses_basevertex = 1;
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break;
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case nir_intrinsic_load_primitive_id:
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info->uses_primid = 1;
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break;
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case nir_intrinsic_load_sample_mask_in:
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info->reads_samplemask = true;
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break;
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case nir_intrinsic_load_tess_level_inner:
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case nir_intrinsic_load_tess_level_outer:
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info->reads_tess_factors = true;
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break;
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case nir_intrinsic_image_store:
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case nir_intrinsic_image_atomic_add:
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case nir_intrinsic_image_atomic_min:
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case nir_intrinsic_image_atomic_max:
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case nir_intrinsic_image_atomic_and:
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case nir_intrinsic_image_atomic_or:
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case nir_intrinsic_image_atomic_xor:
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case nir_intrinsic_image_atomic_exchange:
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case nir_intrinsic_image_atomic_comp_swap:
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case nir_intrinsic_store_ssbo:
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case nir_intrinsic_ssbo_atomic_add:
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case nir_intrinsic_ssbo_atomic_imin:
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case nir_intrinsic_ssbo_atomic_umin:
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case nir_intrinsic_ssbo_atomic_imax:
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case nir_intrinsic_ssbo_atomic_umax:
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case nir_intrinsic_ssbo_atomic_and:
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case nir_intrinsic_ssbo_atomic_or:
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case nir_intrinsic_ssbo_atomic_xor:
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case nir_intrinsic_ssbo_atomic_exchange:
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case nir_intrinsic_ssbo_atomic_comp_swap:
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info->writes_memory = true;
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break;
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default:
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break;
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}
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}
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}
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void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
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const struct tgsi_shader_info *info,
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struct tgsi_tessctrl_info *out)
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{
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memset(out, 0, sizeof(*out));
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if (nir->info.stage != MESA_SHADER_TESS_CTRL)
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return;
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/* Initial value = true. Here the pass will accumulate results from
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* multiple segments surrounded by barriers. If tess factors aren't
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* written at all, it's a shader bug and we don't care if this will be
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* true.
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*/
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out->tessfactors_are_def_in_all_invocs = true;
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/* TODO: Implement scanning of tess factors, see tgsi backend. */
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}
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void si_nir_scan_shader(const struct nir_shader *nir,
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struct tgsi_shader_info *info)
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{
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nir_function *func;
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unsigned i;
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assert(nir->info.stage == MESA_SHADER_VERTEX ||
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nir->info.stage == MESA_SHADER_GEOMETRY ||
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nir->info.stage == MESA_SHADER_TESS_CTRL ||
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nir->info.stage == MESA_SHADER_TESS_EVAL ||
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nir->info.stage == MESA_SHADER_FRAGMENT);
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info->processor = pipe_shader_type_from_mesa(nir->info.stage);
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info->num_tokens = 2; /* indicate that the shader is non-empty */
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info->num_instructions = 2;
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if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
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info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
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nir->info.tess.tcs_vertices_out;
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}
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if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
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if (nir->info.tess.primitive_mode == GL_ISOLINES)
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info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
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else
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info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
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STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
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STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
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PIPE_TESS_SPACING_FRACTIONAL_ODD);
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STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
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PIPE_TESS_SPACING_FRACTIONAL_EVEN);
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info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
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info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
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info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
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}
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if (nir->info.stage == MESA_SHADER_GEOMETRY) {
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info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
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info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
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info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
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info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
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}
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i = 0;
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uint64_t processed_inputs = 0;
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unsigned num_inputs = 0;
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nir_foreach_variable(variable, &nir->inputs) {
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unsigned semantic_name, semantic_index;
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unsigned attrib_count = glsl_count_attribute_slots(variable->type,
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nir->info.stage == MESA_SHADER_VERTEX);
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/* Vertex shader inputs don't have semantics. The state
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* tracker has already mapped them to attributes via
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* variable->data.driver_location.
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*/
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if (nir->info.stage == MESA_SHADER_VERTEX)
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continue;
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assert(nir->info.stage != MESA_SHADER_FRAGMENT ||
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(attrib_count == 1 && "not implemented"));
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/* Fragment shader position is a system value. */
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if (nir->info.stage == MESA_SHADER_FRAGMENT &&
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variable->data.location == VARYING_SLOT_POS) {
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if (variable->data.pixel_center_integer)
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info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
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TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
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num_inputs++;
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continue;
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}
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i = variable->data.driver_location;
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if (processed_inputs & ((uint64_t)1 << i))
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continue;
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processed_inputs |= ((uint64_t)1 << i);
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num_inputs++;
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tgsi_get_gl_varying_semantic(variable->data.location, true,
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&semantic_name, &semantic_index);
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info->input_semantic_name[i] = semantic_name;
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info->input_semantic_index[i] = semantic_index;
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if (semantic_name == TGSI_SEMANTIC_PRIMID)
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info->uses_primid = true;
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if (variable->data.sample)
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info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
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else if (variable->data.centroid)
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info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID;
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else
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info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER;
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enum glsl_base_type base_type =
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glsl_get_base_type(glsl_without_array(variable->type));
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switch (variable->data.interpolation) {
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case INTERP_MODE_NONE:
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if (glsl_base_type_is_integer(base_type)) {
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info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
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break;
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}
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if (semantic_name == TGSI_SEMANTIC_COLOR) {
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info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
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goto persp_locations;
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}
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/* fall-through */
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case INTERP_MODE_SMOOTH:
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assert(!glsl_base_type_is_integer(base_type));
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info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
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persp_locations:
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if (variable->data.sample)
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info->uses_persp_sample = true;
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else if (variable->data.centroid)
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info->uses_persp_centroid = true;
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else
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info->uses_persp_center = true;
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break;
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case INTERP_MODE_NOPERSPECTIVE:
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assert(!glsl_base_type_is_integer(base_type));
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info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
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if (variable->data.sample)
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info->uses_linear_sample = true;
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else if (variable->data.centroid)
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info->uses_linear_centroid = true;
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else
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info->uses_linear_center = true;
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break;
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case INTERP_MODE_FLAT:
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info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
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break;
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}
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/* TODO make this more precise */
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if (variable->data.location == VARYING_SLOT_COL0)
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info->colors_read |= 0x0f;
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else if (variable->data.location == VARYING_SLOT_COL1)
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info->colors_read |= 0xf0;
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}
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if (nir->info.stage != MESA_SHADER_VERTEX)
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info->num_inputs = num_inputs;
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else
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info->num_inputs = nir->num_inputs;
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i = 0;
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uint64_t processed_outputs = 0;
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unsigned num_outputs = 0;
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nir_foreach_variable(variable, &nir->outputs) {
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unsigned semantic_name, semantic_index;
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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tgsi_get_gl_frag_result_semantic(variable->data.location,
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&semantic_name, &semantic_index);
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} else {
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tgsi_get_gl_varying_semantic(variable->data.location, true,
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&semantic_name, &semantic_index);
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}
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i = variable->data.driver_location;
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if (processed_outputs & ((uint64_t)1 << i))
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continue;
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processed_outputs |= ((uint64_t)1 << i);
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num_outputs++;
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info->output_semantic_name[i] = semantic_name;
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info->output_semantic_index[i] = semantic_index;
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info->output_usagemask[i] = TGSI_WRITEMASK_XYZW;
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unsigned num_components = 4;
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unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
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if (vector_elements)
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num_components = vector_elements;
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unsigned gs_out_streams;
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if (variable->data.stream & (1u << 31)) {
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gs_out_streams = variable->data.stream & ~(1u << 31);
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} else {
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assert(variable->data.stream < 4);
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gs_out_streams = 0;
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for (unsigned j = 0; j < num_components; ++j)
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gs_out_streams |= variable->data.stream << (2 * (variable->data.location_frac + j));
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}
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unsigned streamx = gs_out_streams & 3;
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unsigned streamy = (gs_out_streams >> 2) & 3;
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unsigned streamz = (gs_out_streams >> 4) & 3;
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unsigned streamw = (gs_out_streams >> 6) & 3;
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if (info->output_usagemask[i] & TGSI_WRITEMASK_X) {
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info->output_streams[i] |= streamx;
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info->num_stream_output_components[streamx]++;
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}
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if (info->output_usagemask[i] & TGSI_WRITEMASK_Y) {
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info->output_streams[i] |= streamy << 2;
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info->num_stream_output_components[streamy]++;
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}
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if (info->output_usagemask[i] & TGSI_WRITEMASK_Z) {
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info->output_streams[i] |= streamz << 4;
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info->num_stream_output_components[streamz]++;
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}
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if (info->output_usagemask[i] & TGSI_WRITEMASK_W) {
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info->output_streams[i] |= streamw << 6;
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info->num_stream_output_components[streamw]++;
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}
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switch (semantic_name) {
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case TGSI_SEMANTIC_PRIMID:
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info->writes_primid = true;
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break;
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case TGSI_SEMANTIC_VIEWPORT_INDEX:
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info->writes_viewport_index = true;
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break;
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case TGSI_SEMANTIC_LAYER:
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info->writes_layer = true;
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break;
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case TGSI_SEMANTIC_PSIZE:
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info->writes_psize = true;
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break;
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case TGSI_SEMANTIC_CLIPVERTEX:
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info->writes_clipvertex = true;
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break;
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case TGSI_SEMANTIC_COLOR:
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info->colors_written |= 1 << semantic_index;
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break;
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case TGSI_SEMANTIC_STENCIL:
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info->writes_stencil = true;
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break;
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case TGSI_SEMANTIC_SAMPLEMASK:
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info->writes_samplemask = true;
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break;
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case TGSI_SEMANTIC_EDGEFLAG:
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info->writes_edgeflag = true;
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break;
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case TGSI_SEMANTIC_POSITION:
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if (info->processor == PIPE_SHADER_FRAGMENT)
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info->writes_z = true;
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else
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info->writes_position = true;
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break;
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}
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if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
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switch (semantic_name) {
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case TGSI_SEMANTIC_PATCH:
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info->reads_perpatch_outputs = true;
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break;
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case TGSI_SEMANTIC_TESSINNER:
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case TGSI_SEMANTIC_TESSOUTER:
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info->reads_tessfactor_outputs = true;
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break;
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default:
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info->reads_pervertex_outputs = true;
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}
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}
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}
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info->num_outputs = num_outputs;
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nir_foreach_variable(variable, &nir->uniforms) {
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const struct glsl_type *type = variable->type;
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enum glsl_base_type base_type =
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glsl_get_base_type(glsl_without_array(type));
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unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
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/* We rely on the fact that nir_lower_samplers_as_deref has
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* eliminated struct dereferences.
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*/
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if (base_type == GLSL_TYPE_SAMPLER)
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info->samplers_declared |=
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u_bit_consecutive(variable->data.binding, aoa_size);
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else if (base_type == GLSL_TYPE_IMAGE)
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info->images_declared |=
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u_bit_consecutive(variable->data.binding, aoa_size);
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}
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info->num_written_clipdistance = nir->info.clip_distance_array_size;
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info->num_written_culldistance = nir->info.cull_distance_array_size;
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info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
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info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
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if (info->processor == PIPE_SHADER_FRAGMENT)
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info->uses_kill = nir->info.fs.uses_discard;
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/* TODO make this more accurate */
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info->const_buffers_declared = u_bit_consecutive(0, SI_NUM_CONST_BUFFERS);
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info->shader_buffers_declared = u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS);
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func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
|
|
nir_foreach_block(block, func->impl) {
|
|
nir_foreach_instr(instr, block)
|
|
scan_instruction(info, instr);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Perform "lowering" operations on the NIR that are run once when the shader
|
|
* selector is created.
|
|
*/
|
|
void
|
|
si_lower_nir(struct si_shader_selector* sel)
|
|
{
|
|
/* Adjust the driver location of inputs and outputs. The state tracker
|
|
* interprets them as slots, while the ac/nir backend interprets them
|
|
* as individual components.
|
|
*/
|
|
nir_foreach_variable(variable, &sel->nir->inputs)
|
|
variable->data.driver_location *= 4;
|
|
|
|
nir_foreach_variable(variable, &sel->nir->outputs) {
|
|
variable->data.driver_location *= 4;
|
|
|
|
if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
|
|
if (variable->data.location == FRAG_RESULT_DEPTH)
|
|
variable->data.driver_location += 2;
|
|
else if (variable->data.location == FRAG_RESULT_STENCIL)
|
|
variable->data.driver_location += 1;
|
|
}
|
|
}
|
|
|
|
/* Perform lowerings (and optimizations) of code.
|
|
*
|
|
* Performance considerations aside, we must:
|
|
* - lower certain ALU operations
|
|
* - ensure constant offsets for texture instructions are folded
|
|
* and copy-propagated
|
|
*/
|
|
NIR_PASS_V(sel->nir, nir_lower_io, nir_var_uniform, type_size,
|
|
(nir_lower_io_options)0);
|
|
NIR_PASS_V(sel->nir, nir_lower_uniforms_to_ubo);
|
|
|
|
NIR_PASS_V(sel->nir, nir_lower_returns);
|
|
NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
|
|
NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
|
|
NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);
|
|
|
|
static const struct nir_lower_tex_options lower_tex_options = {
|
|
.lower_txp = ~0u,
|
|
};
|
|
NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
|
|
|
|
const nir_lower_subgroups_options subgroups_options = {
|
|
.subgroup_size = 64,
|
|
.ballot_bit_size = 32,
|
|
.lower_to_scalar = true,
|
|
.lower_subgroup_masks = true,
|
|
.lower_vote_trivial = false,
|
|
};
|
|
NIR_PASS_V(sel->nir, nir_lower_subgroups, &subgroups_options);
|
|
|
|
bool progress;
|
|
do {
|
|
progress = false;
|
|
|
|
/* (Constant) copy propagation is needed for txf with offsets. */
|
|
NIR_PASS(progress, sel->nir, nir_copy_prop);
|
|
NIR_PASS(progress, sel->nir, nir_opt_remove_phis);
|
|
NIR_PASS(progress, sel->nir, nir_opt_dce);
|
|
if (nir_opt_trivial_continues(sel->nir)) {
|
|
progress = true;
|
|
NIR_PASS(progress, sel->nir, nir_copy_prop);
|
|
NIR_PASS(progress, sel->nir, nir_opt_dce);
|
|
}
|
|
NIR_PASS(progress, sel->nir, nir_opt_if);
|
|
NIR_PASS(progress, sel->nir, nir_opt_dead_cf);
|
|
NIR_PASS(progress, sel->nir, nir_opt_cse);
|
|
NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8);
|
|
|
|
/* Needed for algebraic lowering */
|
|
NIR_PASS(progress, sel->nir, nir_opt_algebraic);
|
|
NIR_PASS(progress, sel->nir, nir_opt_constant_folding);
|
|
|
|
NIR_PASS(progress, sel->nir, nir_opt_undef);
|
|
NIR_PASS(progress, sel->nir, nir_opt_conditional_discard);
|
|
if (sel->nir->options->max_unroll_iterations) {
|
|
NIR_PASS(progress, sel->nir, nir_opt_loop_unroll, 0);
|
|
}
|
|
} while (progress);
|
|
}
|
|
|
|
static void declare_nir_input_vs(struct si_shader_context *ctx,
|
|
struct nir_variable *variable,
|
|
LLVMValueRef out[4])
|
|
{
|
|
si_llvm_load_input_vs(ctx, variable->data.driver_location / 4, out);
|
|
}
|
|
|
|
static void declare_nir_input_fs(struct si_shader_context *ctx,
|
|
struct nir_variable *variable,
|
|
unsigned input_index,
|
|
LLVMValueRef out[4])
|
|
{
|
|
unsigned slot = variable->data.location;
|
|
if (slot == VARYING_SLOT_POS) {
|
|
out[0] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT);
|
|
out[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT);
|
|
out[2] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT);
|
|
out[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
|
|
LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT));
|
|
return;
|
|
}
|
|
|
|
si_llvm_load_input_fs(ctx, input_index, out);
|
|
}
|
|
|
|
LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
|
|
unsigned location,
|
|
unsigned driver_location,
|
|
unsigned component,
|
|
unsigned num_components,
|
|
unsigned vertex_index,
|
|
unsigned const_index,
|
|
LLVMTypeRef type)
|
|
{
|
|
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
|
|
|
|
LLVMValueRef value[4];
|
|
for (unsigned i = component; i < num_components + component; i++) {
|
|
value[i] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4,
|
|
vertex_index, type, i);
|
|
}
|
|
|
|
return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
|
|
}
|
|
|
|
static LLVMValueRef
|
|
si_nir_load_sampler_desc(struct ac_shader_abi *abi,
|
|
unsigned descriptor_set, unsigned base_index,
|
|
unsigned constant_index, LLVMValueRef dynamic_index,
|
|
enum ac_descriptor_type desc_type, bool image,
|
|
bool write)
|
|
{
|
|
struct si_shader_context *ctx = si_shader_context_from_abi(abi);
|
|
LLVMBuilderRef builder = ctx->ac.builder;
|
|
LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
|
|
LLVMValueRef index = dynamic_index;
|
|
|
|
assert(!descriptor_set);
|
|
|
|
if (!index)
|
|
index = ctx->ac.i32_0;
|
|
|
|
index = LLVMBuildAdd(builder, index,
|
|
LLVMConstInt(ctx->ac.i32, base_index + constant_index, false),
|
|
"");
|
|
|
|
if (image) {
|
|
assert(desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
|
|
assert(base_index + constant_index < ctx->num_images);
|
|
|
|
if (dynamic_index)
|
|
index = si_llvm_bound_index(ctx, index, ctx->num_images);
|
|
|
|
index = LLVMBuildSub(ctx->gallivm.builder,
|
|
LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
|
|
index, "");
|
|
|
|
/* TODO: be smarter about when we use dcc_off */
|
|
return si_load_image_desc(ctx, list, index, desc_type, write);
|
|
}
|
|
|
|
assert(base_index + constant_index < ctx->num_samplers);
|
|
|
|
if (dynamic_index)
|
|
index = si_llvm_bound_index(ctx, index, ctx->num_samplers);
|
|
|
|
index = LLVMBuildAdd(ctx->gallivm.builder, index,
|
|
LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
|
|
|
|
return si_load_sampler_desc(ctx, list, index, desc_type);
|
|
}
|
|
|
|
bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
|
|
{
|
|
struct tgsi_shader_info *info = &ctx->shader->selector->info;
|
|
|
|
if (nir->info.stage == MESA_SHADER_VERTEX ||
|
|
nir->info.stage == MESA_SHADER_FRAGMENT) {
|
|
uint64_t processed_inputs = 0;
|
|
nir_foreach_variable(variable, &nir->inputs) {
|
|
unsigned attrib_count = glsl_count_attribute_slots(variable->type,
|
|
nir->info.stage == MESA_SHADER_VERTEX);
|
|
unsigned input_idx = variable->data.driver_location;
|
|
|
|
assert(attrib_count == 1);
|
|
|
|
LLVMValueRef data[4];
|
|
unsigned loc = variable->data.location;
|
|
|
|
/* Packed components share the same location so skip
|
|
* them if we have already processed the location.
|
|
*/
|
|
if (processed_inputs & ((uint64_t)1 << loc))
|
|
continue;
|
|
|
|
if (nir->info.stage == MESA_SHADER_VERTEX)
|
|
declare_nir_input_vs(ctx, variable, data);
|
|
else if (nir->info.stage == MESA_SHADER_FRAGMENT)
|
|
declare_nir_input_fs(ctx, variable, input_idx / 4, data);
|
|
|
|
for (unsigned chan = 0; chan < 4; chan++) {
|
|
ctx->inputs[input_idx + chan] =
|
|
LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
|
|
}
|
|
processed_inputs |= ((uint64_t)1 << loc);
|
|
}
|
|
}
|
|
|
|
ctx->abi.inputs = &ctx->inputs[0];
|
|
ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
|
|
ctx->abi.clamp_shadow_reference = true;
|
|
|
|
ctx->num_samplers = util_last_bit(info->samplers_declared);
|
|
ctx->num_images = util_last_bit(info->images_declared);
|
|
|
|
ac_nir_translate(&ctx->ac, &ctx->abi, nir, NULL);
|
|
|
|
return true;
|
|
}
|