mesa/src/compiler
Alyssa Rosenzweig a6afa48e86 clc: Add missing idep_vtn
From the libclc linking code. This should probably be split out but that seems
like potentially a task for another day. Avoids a linker error in the next
commit the easy way.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25498>
2023-11-02 11:37:46 +00:00
..
clc clc: Add missing idep_vtn 2023-11-02 11:37:46 +00:00
glsl glsl: Retire dround lowering. 2023-10-24 00:16:30 +00:00
isaspec isaspec : fix isaspec build error in aosp 2023-10-13 11:09:40 +00:00
nir nir/builder: Add nir_call helper 2023-11-02 11:37:46 +00:00
spirv vtn: Add spirv_library_to_nir_builder feature 2023-11-02 11:37:46 +00:00
builtin_types.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_c.py compiler/types: Use a string table for builtin type names 2023-09-16 15:17:01 +00:00
builtin_types_cpp_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
builtin_types_h.py compiler/types: Use Python to generate code for builtin types 2023-09-16 15:17:01 +00:00
glsl_types.c compiler/types: Remove warnings about potential fallthrough 2023-10-25 01:51:12 +00:00
glsl_types.h compiler/types: Move comments and reorganize declarations 2023-10-25 01:51:12 +00:00
glsl_types_impl.h compiler/types: Add remaining type extraction functions and use them in C++ 2023-10-25 01:51:12 +00:00
meson.build compiler,vulkan,drm-shim: Remove unused include directories from meson.build 2023-10-27 01:35:10 +00:00
nir_gl_types.h compiler/types: Flip wrapping of remaining small data getters 2023-10-25 01:51:12 +00:00
nir_types.h compiler/types: Move C declarations into glsl_types.h 2023-10-07 00:42:54 +00:00
shader_enums.c treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim 2023-10-26 09:35:04 +00:00
shader_enums.h treewide: Merge num_mesh_vertices_per_primitive and u_vertices_per_prim into mesa_vertices_per_prim 2023-10-26 09:35:04 +00:00
shader_info.h compiler: Implement num_mesh_vertices_per_primitive to match u_vertices_per_prim 2023-10-26 09:35:04 +00:00