mesa/src/compiler
Jason Ekstrand 951cf94521 nir: Add explicit signs to image min/max intrinsics
This better matches all the other atomic intrinsics such as those for
SSBOs and shared variables where the sign is part of the intrinsic
opcode.  Both generators (GLSL and SPIR-V) know the sign from the type
of the image variable or handle.  In SPIR-V, signed min/max are separate
opcodes from unsigned.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-08-21 17:19:55 +00:00
..
glsl nir: Add explicit signs to image min/max intrinsics 2019-08-21 17:19:55 +00:00
nir nir: Add explicit signs to image min/max intrinsics 2019-08-21 17:19:55 +00:00
spirv nir: Add explicit signs to image min/max intrinsics 2019-08-21 17:19:55 +00:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
blob.h compiler/blob: Add blob_skip_bytes 2018-07-09 23:02:33 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp compiler: ensure glsl types are not created without a reference 2019-08-21 09:44:10 +02:00
glsl_types.h nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
Makefile.sources nir: merge and extend nir_opt_move_comparisons and nir_opt_move_load_ubo 2019-08-12 22:01:30 +00:00
meson.build meson: drop unused dep_{thread,dl} 2019-08-03 00:08:37 +00:00
nir_types.cpp nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
nir_types.h nir: add nir_lower_to_explicit() 2019-08-08 12:10:39 -05:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering 2019-03-02 14:33:44 -08:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c glsl: Optionally declare gl_PointCoord as a system value 2019-07-18 13:20:39 +00:00
shader_enums.h compiler: add SYSTEM_VALUE_TESS_LEVEL_OUTER/INNER_DEFAULT 2019-08-12 14:52:17 -04:00
shader_info.h compiler: add shader_info.cs.user_data_components_amd 2019-08-12 14:52:17 -04:00