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When an input is marked in gl_program.InputsRead but is not actually read in the final program (due to dead-code elimination or whatever), the order of input registers must still match gl_program.InputsRead. This is done even more explicitly now. |
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| egl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mesa | ||
| descrip.mms | ||
| Makefile | ||