mesa/src/vulkan
Iago Toral Quiroga 1e4abf1fe3 vulkan/util: call glsl_type_singleton_init_or_ref from vk_instance_init
v2: link libvulkan_util with libglsl so it can find the glsl singleton symbols.
v3: link with libcompiler instead of libglsl (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> for the v3dv bits.
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> for the turnip bits.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> for the radv bits.
Acked-by: Dave Airlie <airlied@redhat.com> for the lvp bits.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9457>
2021-03-17 08:15:36 +01:00
..
device-select-layer vulkan/device_select: Only call vkGetPhysicalDeviceProperties2 if the device supports it. 2021-03-09 15:00:57 +00:00
overlay-layer vulkan-overlay-layer: Use the new dispatch tables 2021-02-01 18:54:24 +00:00
registry vulkan: Update XML and headers to 1.2.168 2021-01-27 22:20:52 +00:00
util vulkan/util: call glsl_type_singleton_init_or_ref from vk_instance_init 2021-03-17 08:15:36 +01:00
wsi vulkan: implement wsi_win32 backend 2021-02-25 03:41:36 +00:00
Android.mk vulkan: Add framework for common entrypoints 2021-02-01 18:54:24 +00:00
Makefile.sources vulkan: add missing vk_shader_module.c/h includes to Makefile 2021-03-16 16:01:10 +01:00
meson.build vulkan: implement wsi_win32 backend 2021-02-25 03:41:36 +00:00
vulkan-icd-symbols.txt vulkan: Allow global symbol HMI for Android 2020-08-05 18:08:07 +00:00